Masteries
The client's mastery page, editable: all 56 masteries across Offense, Defense and Utility, and the 30 points behind their row unlocks.
Mastery page
left click spends a point, right click refunds one0/30
Offense 0Defense 0Utility 0Unspent 30
Offense0
0/1Summoner's Wrath0/1Improves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteExhaust Exhaust also reduces the target's Armor and Magic Resist by 10.Ignite While Ignite is on cooldown, gain 5 Ability Power and Attack Damage.Ghost Bonus Move Speed granted by Ghost is increased.Surge Increases the Attack Speed bonus by 5% and the Ability Power bonus by 10%.Rally Rally additionally gives Ability Power.Promote The Siege Rider's bonus Attack Damage aura also affects Champions.
0/4Fury0/4+1% Attack Speed per rank
0/4Sorcery0/4+1% Cooldown Reduction per rank
0/2Butcher0/2Basic attacks deal 2/4 bonus damage to minions and monsters
0/4Deadliness0/4+0.166/0.333/0.498/0.664 Attack Damage per levelNeeds 4 points spent higher in offense.
0/4Blast0/4+0.25/0.5/0.75/1 Ability Power per levelNeeds 4 points spent higher in offense.
0/1Destruction0/1Increase damage to turrets by 5%Needs 4 points spent higher in offense.
0/3Havoc0/3Increases damage dealt by 0.67%/1.33%/2%Needs 8 points spent higher in offense.
0/1Weapon Expertise0/1+8% Armor PenetrationNeeds 8 points spent higher in offense.Needs Deadliness at 4/4.
0/1Arcane Knowledge0/1+8% Magic PenetrationNeeds 8 points spent higher in offense.Needs Blast at 4/4.
0/2Lethality0/2+2.5%/5% Critical Strike Damage (5%/10% for melee)Needs 12 points spent higher in offense.
0/2Brute Force0/2+1.5/3 Attack DamageNeeds 12 points spent higher in offense.
0/3Mental Force0/3+2/4/6 Ability PowerNeeds 12 points spent higher in offense.
0/1Spellsword0/1Deals 5% of your Ability Power as magic damage on basic attacksNeeds 12 points spent higher in offense.
0/1Frenzy0/1Grants 10% attack speed for 2 seconds after landing a critical hitNeeds 16 points spent higher in offense.Needs Lethality at 2/2.
0/3Sunder0/3+2/4/6 LethalityNeeds 16 points spent higher in offense.
0/4Archmage0/4Increases Ability Power by 1.25%/2.5%/3.75%/5%Needs 16 points spent higher in offense.
0/1Executioner0/1Increases damage dealt by 5% to targets below 50% HealthNeeds 20 points spent higher in offense.
Defense0
0/1Summoner's Resolve0/1Improves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyCleanse Extends the Tenacity buff duration.Heal Gain 5 Health per level.Smite Smite grants 10 gold per cast.Barrier Barrier's Shield is increased.Fortify Turrets deal splash damage around their target.
0/3Perseverance0/3Grants up to +2/4/6 Health Regen per 5 seconds based on missing Health
0/4Durability0/4+1.5/3/4.5/6 Health per level
0/2Tough Skin0/2Reduces damage taken from monsters by 1/2
0/3Hardiness0/3+2/4/6 ArmorNeeds 4 points spent higher in defense.
0/3Resistance0/3+2/4/6 Magic ResistNeeds 4 points spent higher in defense.
0/1Bladed Armor0/1Deals 6 damage to any enemy monster that attacks youNeeds 4 points spent higher in defense.Needs Tough Skin at 2/2.
0/2Unyielding0/2Reduces damage taken from enemy champions by 1/2Needs 8 points spent higher in defense.
0/2Relentless0/2Reduces the effectiveness of slows by 7.5%/15%Needs 8 points spent higher in defense.
0/1Veteran's Scars0/1+30 HealthNeeds 8 points spent higher in defense.Needs Durability at 4/4.
0/1Safeguard0/1Reduces damage taken from turrets by 5%Needs 8 points spent higher in defense.
0/1Block0/1Reduces damage taken from champion basic attacks by 3Needs 12 points spent higher in defense.Needs Unyielding at 2/2.
0/3Tenacious0/3Reduces the duration of crowd control effects by 5%/10%/15%Needs 12 points spent higher in defense.
0/3Juggernaut0/3Increases your maximum Health by 1.5%/2.75%/4%Needs 12 points spent higher in defense.
0/1Defender0/1Grants +1 Armor and Magic Resist for each nearby enemy championNeeds 16 points spent higher in defense.
0/3Legendary Armor0/3Increases bonus Armor and Magic Resist by +2%/4%/6%Needs 16 points spent higher in defense.
0/1Good Hands0/1Reduce time spent dead by 10%Needs 16 points spent higher in defense.
0/1Reinforced Armor0/1Reduce damage taken from critical strikes by 10%Needs 16 points spent higher in defense.
0/1Honor Guard0/1Reduces damage taken from all sources by 3%Needs 20 points spent higher in defense.
Utility0
0/1Summoner's Insight0/1Improves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.Teleport Teleport's channel time is reduced.Flash Reduces Flash's Cooldown by 15 seconds.Clarity Restores 25% more mana.Revive Revive temporarily grants the user 220-560 Health.Clairvoyance Retain sight on units revealed by Clairvoyance for 5 seconds.
0/3Wanderer0/3Grants +0.66%/1.33%/2% increased Movement Speed when out of combat
0/3Meditation0/3+1/2/3 Mana Regen per 5 seconds
0/1Improved Recall0/1Reduces the cast time of Recall by 1 second
0/1Scout0/1Wards gain 25% increased vision range for the first 3 seconds after placing themNeeds 4 points spent higher in utility.
0/3Mastermind0/3Reduces the cooldown of Summoner Spells by 4%/7%/10%Needs 4 points spent higher in utility.
0/3Expanded Mind0/3+4/7/10 mana per levelNeeds 4 points spent higher in utility.
0/2Artificer0/2Reduces the cooldown of activated items by 7.5%/15%Needs 4 points spent higher in utility.
0/4Greed0/4Grants an additional +0.5/1/1.5/2 gold every 10 secondsNeeds 8 points spent higher in utility.
0/1Runic Affinity0/1Increases the duration of neutral monster buffs by 20%Needs 8 points spent higher in utility.
0/3Vampirism0/3+1%/2%/3% Lifesteal and Spell VampNeeds 8 points spent higher in utility.
0/1Biscuiteer0/1Start the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 secondsNeeds 8 points spent higher in utility.
0/2Wealth0/2Increases starting gold by 40/75Needs 12 points spent higher in utility.Needs Greed at 4/4.
0/4Awareness0/4Increases Experience earned by 1.25%/2.5%/3.75%/5%Needs 12 points spent higher in utility.
0/3Strength of Spirit0/3Up to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessNeeds 12 points spent higher in utility.
0/1Explorer0/1Start the game with an Explorer's Ward.Needs 12 points spent higher in utility.Needs Biscuiteer at 1/1.
0/1Pickpocket0/1Grants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)Needs 16 points spent higher in utility.
0/3Intelligence0/3+2%/4%/6% Cooldown ReductionNeeds 16 points spent higher in utility.
0/1Nimble0/1Grants 3% increased Movement SpeedNeeds 20 points spent higher in utility.
What the page is worth
the 30 points togetherPer-level masteries are counted at that level; several pay melee champions double.
Nothing spent yet.