Patch Notes

Riot’s article carries a Classic section from patch 26.16 on; it is reproduced here where it exists. Everything under Catalog diff is read straight out of the game data instead — every field that changed between one catalog version and the next, including what the article left out.

  1. Patch 26.16

    catalog 16.16.1August 12, 2026first captured

    Riot’s notesleagueoflegends.com

    Champions21

    • AkaliNew

      • Passive - Twin DisciplinesGains attack damage from ability power, and spell vamp from bonus attack damage.
      • Q - Mark of the AssassinMarks the target; attacking a marked target detonates the mark and refunds energy.
      • W - Twilight ShroudDrops a smoke field granting invisibility and resistances.
      • E - Crescent SlashArea damage around Akali, at a high energy cost.
      • R - Shadow DanceUp to three charged dashes to an enemy.
    • KennenNew

      • Passive - Mark of the StormAbilities stack marks; the third stack stuns and refunds energy.
      • Q - Thundering ShurikenLine skillshot that applies a mark.
      • W - Electrical SurgePassive attack enhancement, with an active that applies a mark.
      • E - Lightning RushMobile form that damages enemies it passes through.
      • R - Slicing MaelstromRepeatedly marks random nearby enemies.
    • ShenNew

      • Passive - Ki StrikeEmpowered attack every few seconds.
      • Q - Vorpal BladeMarks an enemy; hits on it heal.
      • W - FeintShield, and a faster Ki Strike refresh.
      • E - Shadow DashTaunting dash that restores energy.
      • R - Stand UnitedShields an ally anywhere on the map, then teleports to them.
    • Alistar

      E - Triumphant Roar

      • Allied Heal Effectiveness50%75%
    • Amumu

      Passive - Cursed Touch

      • Magic Resist Shred (levels 1/7/13)15/20/2515/25/35
      • Duration3s4s

      Q - Bandage Toss

      • Damage80/130/280/230/28080/140/200/260/320Riot's article prints the old values in that order; ranks 3-5 do not ascend, so at least one is a typo on their side.
    • Blitzcrank

      Q - Rocket Grab

      • Damage80/135/190/245/30060/120/180/240/300
      • Cooldown20/19/18/17/1622/21/20/19/18

      W - Overdrive

      • Cooldown15s20s

      R - Static Field

      • Active Damage250/375/500200/300/400
    • Dr. Mundo

      W - Burning Agony

      • Damage Per Second35/50/65/80/9540/55/70/85/100
      • Tenacity10/15/20/25/30%15/20/25/30/35%

      R - Sadism

      • Health Regained40/50/60%40/55/70%
    • Garen

      • Base Health Regeneration8.29.0

      Passive - Perseverance

      • Maximum Health Regenerated Per Second0.4%0.5%

      R - Demacian Justice

      • Cooldown160/120/80140/110/80
    • Heimerdinger

      Q - H-28G Evolution Turret

      • Base Damage30/38/46/54/6228/36/44/52/60

      W - Hextech Micro-Rockets

      • Base Damage85/135/185/235/28570/120/170/220/270

      E - CH-1 Concussion Grenade

      • Cooldown13/12/11/10/914/13/12/11/10
    • Janna

      • Base Attack Damage51.95 (+2.95 per level)49 (+3 per level)

      R - Monsoon

      • Mana Cost100/150/200200/275/350
    • Jarvan IV

      • Base Armor Per Level3.63

      W - Golden Aegis

      • Shield Per Nearby Champion20/30/40/50/6020/25/30/35/40

      E - Demacian Standard

      • Mana Cost5555/60/65/70/75
    • Katarina

      R - Death Lotus

      • Maximum Damage480/690/900 (+450% bonus AD) (+300% AP)400/575/750 (+375% bonus AD) (+250% AP)
    • Lux

      • Base Move Speed330340

      R - Finales Funkeln

      • Cooldown80/65/5080/60/40Riot's article calls the ability Final Spark; Classic still ships it as Finales Funkeln.
      • Damage300/400/500 (+75% AP)300/400/500 (+85% AP)
    • Miss Fortune

      W - Impure Shots

      • Bonus Per Stack4/6/8/10/126/8/10/12/14
      • Maximum Stacks54
      • Maximum Bonus20/30/40/50/6024/32/40/48/56

      R - Bullet Time

      • Damage Per Wave65/95/125 (+35% bonus AD)65/95/125 (+40% bonus AD)
    • Nasus

      Passive - Soul Eater

      • Life Steal14/17/20%10/15/20%

      W - Wither

      • Mana Cost80100
    • Skarner

      Passive - Energize

      • StructuresNow works on structures.

      Q - Crystal Slash

      • Slow20/25/30/35/40%25/30/35/40/45%

      W - Crystalline Exoskeleton

      • Cooldown18s14s

      E - Fracture

      • Missile Width70120
    • Soraka

      W - Astral Blessing

      • Armor Granted25/45/65/85/10525/50/75/100/125
      • Duration3s5s
    • Tryndamere

      Q - Bloodlust

      • Cooldown12/11/10/9/814/12.5/11/9.5/8
      • Attack Damage Per Fury53
      • Maximum Attack Damage4024

      E - Spinning Slash

      • Cooldown8s9s
    • Twitch

      • Base Attack Damage5250

      W - Venom Cask

      • Projectile Speed14001300

      E - Expunge

      • Mana Cost50/60/70/80/9070/75/80/85/90

      R - Spray and Pray

      • Missile Speed50004000
    • Veigar

      Q - Baleful Strike

      • Mana Cost60/65/70/75/8050/55/60/65/70
      • Damage80/125/170/215/260 (+60% AP)80/125/170/215/260 (+65% AP)
    • Warwick

      • Base Attack Speed0.6790.644

    Runes2

    • Rune Tuning

      • Default Placeholder Power66%80%
      • Scaling Armor Seals0.15 armor per level0.17 armor per level
    • New RunesNew

      • Minor Mark of Ability Power0.7 ability power
      • Seal of Energy Regeneration0.7 energy regeneration per 5s
      • Glyph of Energy2.3 maximum energy
      • Minor Glyph of Mana Regeneration0.33 mana regeneration per 5s
      • Quintessence of Energy6 maximum energy
      • Quintessence of Energy Regeneration1.8 energy regeneration per 5s
      • Quintessence of Health Regeneration1.3 health regeneration per 5s
      • Quintessence of Mana38 maximum manaRiot's article says 38 maximum health; the game data ships 38 mana, which is also what the rune is named for.

    Systems4

    • Gold Generation

      • Ambient Gold Start65s90s
      • Passive Gold Per 5s8/10.5/11.5/13 (at 1/10/15/25 min)10.5/11.5/13 (at 1/15/25 min)
      • Melee Minion Gold2019
      • Ranged Minion Gold1514
    • Homeguards and Death Timers

      • Homeguard Activation0 min15 min
      • Death Timers (levels 1-8)12/14/16/19/22/25/28/3010/12/14/17/20/23/26/29
    • Jungle

      • Maximum Health Scaling250%315%
    • Turrets

      • Outer Turret Health30003500
      • Inner Turret Health32503750
      • Inhibitor Turret Health35004000
      • Nexus Turret Health26002750
      • Champion Damage to Turrets100% AD + 40% AP100% AD + 20% AP

    Catalog diff

    The version the catalog was first captured at — there is no earlier snapshot to compare it against, so nothing here reads as a change.