Patch 26.16
catalog 16.16.1August 12, 2026first capturedRiot’s notesleagueoflegends.com
Champions21
AkaliNew
Passive - Twin DisciplinesGains attack damage from ability power, and spell vamp from bonus attack damage.
Q - Mark of the AssassinMarks the target; attacking a marked target detonates the mark and refunds energy.
W - Twilight ShroudDrops a smoke field granting invisibility and resistances.
E - Crescent SlashArea damage around Akali, at a high energy cost.
R - Shadow DanceUp to three charged dashes to an enemy.
KennenNew
Passive - Mark of the StormAbilities stack marks; the third stack stuns and refunds energy.
Q - Thundering ShurikenLine skillshot that applies a mark.
W - Electrical SurgePassive attack enhancement, with an active that applies a mark.
E - Lightning RushMobile form that damages enemies it passes through.
R - Slicing MaelstromRepeatedly marks random nearby enemies.
ShenNew
Passive - Ki StrikeEmpowered attack every few seconds.
Q - Vorpal BladeMarks an enemy; hits on it heal.
W - FeintShield, and a faster Ki Strike refresh.
E - Shadow DashTaunting dash that restores energy.
R - Stand UnitedShields an ally anywhere on the map, then teleports to them.
E - Triumphant Roar- Allied Heal Effectiveness50%75%
Passive - Cursed Touch- Magic Resist Shred (levels 1/7/13)15/20/2515/25/35
- Duration3s4s
Q - Bandage Toss- Damage80/130/280/230/28080/140/200/260/320Riot's article prints the old values in that order; ranks 3-5 do not ascend, so at least one is a typo on their side.
Q - Rocket Grab- Damage80/135/190/245/30060/120/180/240/300
- Cooldown20/19/18/17/1622/21/20/19/18
W - Overdrive- Cooldown15s20s
R - Static Field- Active Damage250/375/500200/300/400
W - Burning Agony- Damage Per Second35/50/65/80/9540/55/70/85/100
- Tenacity10/15/20/25/30%15/20/25/30/35%
R - Sadism- Health Regained40/50/60%40/55/70%
- Base Health Regeneration8.29.0
Passive - Perseverance- Maximum Health Regenerated Per Second0.4%0.5%
R - Demacian Justice- Cooldown160/120/80140/110/80
Q - H-28G Evolution Turret- Base Damage30/38/46/54/6228/36/44/52/60
W - Hextech Micro-Rockets- Base Damage85/135/185/235/28570/120/170/220/270
E - CH-1 Concussion Grenade- Cooldown13/12/11/10/914/13/12/11/10
- Base Attack Damage51.95 (+2.95 per level)49 (+3 per level)
R - Monsoon- Mana Cost100/150/200200/275/350
- Base Armor Per Level3.63
W - Golden Aegis- Shield Per Nearby Champion20/30/40/50/6020/25/30/35/40
E - Demacian Standard- Mana Cost5555/60/65/70/75
R - Death Lotus- Maximum Damage480/690/900 (+450% bonus AD) (+300% AP)400/575/750 (+375% bonus AD) (+250% AP)
- Base Move Speed330340
R - Finales Funkeln- Cooldown80/65/5080/60/40Riot's article calls the ability Final Spark; Classic still ships it as Finales Funkeln.
- Damage300/400/500 (+75% AP)300/400/500 (+85% AP)
W - Impure Shots- Bonus Per Stack4/6/8/10/126/8/10/12/14
- Maximum Stacks54
- Maximum Bonus20/30/40/50/6024/32/40/48/56
R - Bullet Time- Damage Per Wave65/95/125 (+35% bonus AD)65/95/125 (+40% bonus AD)
Passive - Soul Eater- Life Steal14/17/20%10/15/20%
W - Wither- Mana Cost80100
Passive - Energize- StructuresNow works on structures.
Q - Crystal Slash- Slow20/25/30/35/40%25/30/35/40/45%
W - Crystalline Exoskeleton- Cooldown18s14s
E - Fracture- Missile Width70120
W - Astral Blessing- Armor Granted25/45/65/85/10525/50/75/100/125
- Duration3s5s
Q - Bloodlust- Cooldown12/11/10/9/814/12.5/11/9.5/8
- Attack Damage Per Fury53
- Maximum Attack Damage4024
E - Spinning Slash- Cooldown8s9s
- Base Attack Damage5250
W - Venom Cask- Projectile Speed14001300
E - Expunge- Mana Cost50/60/70/80/9070/75/80/85/90
R - Spray and Pray- Missile Speed50004000
Q - Baleful Strike- Mana Cost60/65/70/75/8050/55/60/65/70
- Damage80/125/170/215/260 (+60% AP)80/125/170/215/260 (+65% AP)
- Base Attack Speed0.6790.644
Runes2
Rune Tuning
- Default Placeholder Power66%80%
- Scaling Armor Seals0.15 armor per level0.17 armor per level
New RunesNew
Minor Mark of Ability Power0.7 ability power
Seal of Energy Regeneration0.7 energy regeneration per 5s
Glyph of Energy2.3 maximum energy
Minor Glyph of Mana Regeneration0.33 mana regeneration per 5s
Quintessence of Energy6 maximum energy
Quintessence of Energy Regeneration1.8 energy regeneration per 5s
Quintessence of Health Regeneration1.3 health regeneration per 5s
Quintessence of Mana38 maximum manaRiot's article says 38 maximum health; the game data ships 38 mana, which is also what the rune is named for.
Systems4
Gold Generation
- Ambient Gold Start65s90s
- Passive Gold Per 5s8/10.5/11.5/13 (at 1/10/15/25 min)10.5/11.5/13 (at 1/15/25 min)
- Melee Minion Gold2019
- Ranged Minion Gold1514
Homeguards and Death Timers
- Homeguard Activation0 min15 min
- Death Timers (levels 1-8)12/14/16/19/22/25/28/3010/12/14/17/20/23/26/29
Jungle
- Maximum Health Scaling250%315%
Turrets
- Outer Turret Health30003500
- Inner Turret Health32503750
- Inhibitor Turret Health35004000
- Nexus Turret Health26002750
- Champion Damage to Turrets100% AD + 40% AP100% AD + 20% AP
Catalog diff
The version the catalog was first captured at — there is no earlier snapshot to compare it against, so nothing here reads as a change.