Summoner Spells

16 spells are available in Classic, including Rally, Promote and Fortify — cut from the live game years ago. Ranges shown are level 1 to 18.

  • Barrier

    Gain a 115–455 damage Shield for 2 seconds.

    Summoner's Resolve: Gain a 135–475 damage Shield for 2 seconds.

    Cooldown
    210s
    Range
    1200
  • Clairvoyance

    Reveals a small area of the map for your team for 5 seconds.

    Summoner's Insight: Retain sight on units revealed by Clairvoyance for 5 seconds.

    Cooldown
    60s
    Range
    All map (global)
  • Clarity

    Restores 40% maximum Mana to your Champion and 40% to nearby allies.

    Summoner's Insight: Restores 50% maximum Mana to your Champion and 50% to nearby allies.

    Cooldown
    135s
    Range
    600
  • Cleanse

    Removes all disables and summoner spell debuffs affecting your champion and reduces the duration of disables by 65% for the next 3 seconds.

    Summoner's Resolve: Removes all disables and summoner spell debuffs affecting your champion and reduces the duration of disables by 65% for the next 4 seconds.

    Cooldown
    210s
    Range
    200
  • Exhaust

    Exhausts target enemy champion, reducing their Movement Speed and Damage dealt by 30% for 2.5 seconds and reducing their Attack Speed by 50% for the duration.

    Summoner's Wrath: Exhaust also reduces the target's Armor and Magic Resist by 10.

    Cooldown
    210s
    Range
    550
  • Flash

    Teleports you a short distance toward your cursor.

    Summoner's Insight: Reduces Flash's Cooldown by 15 seconds.

    Cooldown
    300s
    Range
    425
  • Fortify

    Passive: While Fortify is off cooldown, deal 9 bonus damage to minions on-hit. Active: Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 7 seconds.

    Summoner's Resolve: Turrets deal splash damage around their target.

    Cooldown
    180s
    Range
    All map (global)
  • Ghost

    Gain 27% Move Speed and become Ghosted for 10 seconds. Ghost: Ignore collision with other units.

    Summoner's Wrath: Gain 35% Move Speed and become Ghosted for 10 seconds. Ghost: Ignore collision with other units.

    Cooldown
    240s
    Range
    200
  • Heal

    Restores 90–345 Health to your champion and nearby allies.

    Summoner's Resolve: Gain 5 Health per level.

    Cooldown
    300s
    Range
    600
  • Ignite

    Deals 70–410 true damage to target enemy champion over 5 seconds and applies 50% Grievous Wounds for the duration. Wounds: Reduces the effectiveness of Healing and Regeneration effects.

    Summoner's Wrath: While Ignite is on cooldown, gain 5 Ability Power and Attack Damage.

    Cooldown
    210s
    Range
    600
  • Promote

    Promotes an allied minion to a Siege Rider with 750–3300 Health and 50–100 Attack Damage who grants the caster gold for its kills. The Siege Rider has an aura that provides 12–24 Attack Damage and 35 Armor to nearby minions.

    Summoner's Wrath: The Siege Rider's bonus Attack Damage aura also affects Champions.

    Cooldown
    270s
  • Rally

    Summons a beacon with 225–650 Health for 15 seconds which creates an aura that increases allied Attack damage by 10–35.

    Summoner's Wrath: Rally additionally gives Ability Power.

    Cooldown
    270s
    Range
    All map (global)
  • Revive

    Instantly revives your champion at your team's Summoner Platform and grants +125% Movement Speed that decays over 12 seconds.

    Summoner's Insight: Revive temporarily grants the user 220-560 Health.

    Cooldown
    510s
    Range
    200
  • Smite

    Deals 490–1000 true damage to target enemy minion or pet.

    Summoner's Resolve: Smite grants 10 gold per cast.

    Cooldown
    70s
    Range
    760
  • Surge

    Empowers your champion, granting 35% Attack Speed and 10–78 Ability Power for 12 seconds.

    Summoner's Wrath: Empowers your champion, granting 40% Attack Speed and 11–85.8 Ability Power for 12 seconds.

    Cooldown
    180s
    Range
    200
  • Teleport

    After channeling for 4 seconds, your champion teleports to target allied minion, turret, or ward.

    Summoner's Insight: After channeling for 3.5 seconds, your champion teleports to target allied minion, turret, or ward.

    Cooldown
    300s
    Range
    All map (global)