AP Master Yi, mid

Master Yi · Mid · AP · by Cowsep Gaming

AP Master Yi, midWritten by a player, not generated · its own page

Build

Mid lane
Summoners
FlashIgnite
Start545g
Doran's RingHealth PotionMana PotionSight Ward
Core16,530g
Fiendish Codex1Boots of Speed2Needlessly Large Rod3Deathfire Grasp4Mejai's Soulstealer5Sorcerer's Shoes6Sheen7Lich Bane8Rabadon's Deathcap9Void Staff10Nashor's Tooth11
Full build14,030g
Deathfire GraspMejai's SoulstealerSorcerer's ShoesLich BaneRabadon's DeathcapVoid Staff
Situational
Chalice of HarmonyNashor's Tooth

Runes and masteries

Runes
  • x9Mark of Magic PenetrationMark
  • x9Seal of Mana RegenerationSeal
  • x9Glyph of Ability PowerGlyph
  • x3Quintessence of Ability PowerQuint
  • Ability Power +25.80
  • Magic Penetration +9.00
  • Mana Regen +3.60 / 5s

Magic pen marks and flat AP glyphs/quints make Alpha Strike and the Deathfire into Lich Bane burst hit hard from lane onward. Mana regen seals keep you bouncing waves and sustaining pressure before the Deathfire/Deathcap spike.

Rune page

Mid lane

Statistics

  • Ability Power+25.80
  • Magic Penetration+9.00
  • Mana Regen+3.60 / 5s
Masteries30 points21 / 0 / 9
Offense21
1/1
0/4
4/4
0/2
0/4
4/4
0/1
2/3
0/1
1/1
0/2
0/2
3/3
1/1
0/1
0/3
4/4
1/1
Defense0
0/1
0/3
0/4
0/2
0/3
0/3
0/1
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
Utility9
1/1
0/3
3/3
0/1
0/1
3/3
0/3
2/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1

Go 21 Offense for AP, magic penetration, Spellsword, and Executioner so Deathfire Grasp plus Alpha Strike can finish squishies cleanly. The 9 Utility points support mid lane mana and make your Deathfire active and summoners come up more often for picks and roams.

Skill order

ultimate at 6, 11 and 16

Double Strike

Alpha StrikeQ
MeditateW
Wuju StyleE
HighlanderR
  • Alpha Strike (Q) takes points at levels 1, 3, 5, 7, 9.
  • Meditate (W) takes points at levels 2, 8, 10, 12, 13.
  • Wuju Style (E) takes points at levels 4, 14, 15, 17, 18.
  • Highlander (R) takes points at levels 6, 11, 16.

Max Alpha Strike first to win lane and shove for roams, then Meditate for AP-scaling sustain while E is left for last.

Why these items

Openingsall within the 475 starting gold

  • Doran's RingHealth PotionMana PotionSight Ward

    Doran's Ring with early sustain and visionTake this for mid lane so you can trade with Alpha Strike, keep enough mana for another bounce, and still have a ward while you lane.

Corein buy order

  • 1

    Fiendish Codex820gFiendish Codex starts the Deathfire path and gives early cooldown reduction for more Alpha Strike pressure.

  • 2

    Boots of Speed325gBoots help you keep lane spacing and move first when Katarina leaves mid.

  • 3

    Needlessly Large Rod1,600gNeedlessly Large Rod gives the raw AP spike needed before finishing the first major burst item.

  • 4

    Deathfire Grasp3,100gDeathfire Grasp is the first real power item; use it before your magic damage to one-shot targets.

  • 5

    Mejai's Soulstealer1,235gMejai's is worth it when you are already picking up kills, since old Mejai's keeps enough stacks after death to stay efficient.

  • 6

    Sorcerer's Shoes1,100gSorcerer's Shoes add magic penetration for champion burst, even though they do not help last-hitting.

  • 7

    Sheen1,200gSheen gives the mana you badly need and sets up the Lich Bane spike.

  • 8

    Lich Bane3,000gLich Bane is the second completed item for mana and AP scaling on your post-spell auto attacks.

  • 9

    Rabadon's Deathcap3,300gDeathcap makes the whole AP package hit harder, especially Lich Bane and Alpha Strike.

  • 10

    Void Staff2,295gVoid Staff is the next answer once the enemy team has tanks and magic resist.

  • 11

    Nashor's Tooth2,500gNashor's Tooth is added late for AP, attack speed, and cooldown reduction to keep spells coming.

Situationalonly when the game asks for it

  • Chalice of Harmony880gConsider Chalice if you really need help sustaining mana in lane.

  • Nashor's Tooth2,500gAdd Nashor's Tooth late when you want more cooldown reduction and another AP item after the burst core.

Notes

the author's own words

Play AP Yi by winning lane through repeated Alpha Strike bounces, then turning that pressure into roams. Deathfire gives the build its real kill button, and once you have resets from Highlander you can chain fights by popping a squishy, bouncing again, and letting Mejai's stacks do their work.

The build feels much worse into tanks and magic resist. You can delete champions that do not build MR, but Leona, Garen, and Warwick-style frontliners make the damage look bad even when you are fed, so use the burst on Caitlyn/Ezreal-type targets and take Void Staff once the enemy team starts getting bulky.

Source. Transcribed from Cowsep Gaming's video FULL AP CLASSIC MASTER YI DOING BUSINESS IN THE MIDLANE — https://www.youtube.com/watch?v=RNALz47DlTY

The video never opens the rune page, mastery page or skill order. Those follow from the items it does show, and are not the creator's.