AP Master Yi, mid
Master Yi · Mid · AP · by Cowsep Gaming
Build
Runes and masteries
x9Mark of Magic PenetrationMark
x9Seal of Mana RegenerationSeal
x9Glyph of Ability PowerGlyph
x3Quintessence of Ability PowerQuint
- Ability Power +25.80
- Magic Penetration +9.00
- Mana Regen +3.60 / 5s
Magic pen marks and flat AP glyphs/quints make Alpha Strike and the Deathfire into Lich Bane burst hit hard from lane onward. Mana regen seals keep you bouncing waves and sustaining pressure before the Deathfire/Deathcap spike.
Go 21 Offense for AP, magic penetration, Spellsword, and Executioner so Deathfire Grasp plus Alpha Strike can finish squishies cleanly. The 9 Utility points support mid lane mana and make your Deathfire active and summoners come up more often for picks and roams.
Skill order
ultimate at 6, 11 and 16Double Strike
- Alpha Strike (Q) takes points at levels 1, 3, 5, 7, 9.
- Meditate (W) takes points at levels 2, 8, 10, 12, 13.
- Wuju Style (E) takes points at levels 4, 14, 15, 17, 18.
- Highlander (R) takes points at levels 6, 11, 16.
Max Alpha Strike first to win lane and shove for roams, then Meditate for AP-scaling sustain while E is left for last.
Why these items
Openingsall within the 475 starting gold
Doran's Ring with early sustain and vision — Take this for mid lane so you can trade with Alpha Strike, keep enough mana for another bounce, and still have a ward while you lane.
Corein buy order
1Fiendish Codex820gFiendish Codex starts the Deathfire path and gives early cooldown reduction for more Alpha Strike pressure.
2Boots of Speed325gBoots help you keep lane spacing and move first when Katarina leaves mid.
3Needlessly Large Rod1,600gNeedlessly Large Rod gives the raw AP spike needed before finishing the first major burst item.
4Deathfire Grasp3,100gDeathfire Grasp is the first real power item; use it before your magic damage to one-shot targets.
5Mejai's Soulstealer1,235gMejai's is worth it when you are already picking up kills, since old Mejai's keeps enough stacks after death to stay efficient.
6Sorcerer's Shoes1,100gSorcerer's Shoes add magic penetration for champion burst, even though they do not help last-hitting.
7Sheen1,200gSheen gives the mana you badly need and sets up the Lich Bane spike.
8Lich Bane3,000gLich Bane is the second completed item for mana and AP scaling on your post-spell auto attacks.
9Rabadon's Deathcap3,300gDeathcap makes the whole AP package hit harder, especially Lich Bane and Alpha Strike.
10Void Staff2,295gVoid Staff is the next answer once the enemy team has tanks and magic resist.
11Nashor's Tooth2,500gNashor's Tooth is added late for AP, attack speed, and cooldown reduction to keep spells coming.
Situationalonly when the game asks for it

Chalice of Harmony880gConsider Chalice if you really need help sustaining mana in lane.

Nashor's Tooth2,500gAdd Nashor's Tooth late when you want more cooldown reduction and another AP item after the burst core.
Notes
the author's own wordsPlay AP Yi by winning lane through repeated Alpha Strike bounces, then turning that pressure into roams. Deathfire gives the build its real kill button, and once you have resets from Highlander you can chain fights by popping a squishy, bouncing again, and letting Mejai's stacks do their work.
The build feels much worse into tanks and magic resist. You can delete champions that do not build MR, but Leona, Garen, and Warwick-style frontliners make the damage look bad even when you are fed, so use the burst on Caitlyn/Ezreal-type targets and take Void Staff once the enemy team starts getting bulky.
Source. Transcribed from Cowsep Gaming's video FULL AP CLASSIC MASTER YI DOING BUSINESS IN THE MIDLANE — https://www.youtube.com/watch?v=RNALz47DlTY
The video never opens the rune page, mastery page or skill order. Those follow from the items it does show, and are not the creator's.