[S3] A Wild Lee Sin Appeared!~
Lee Sin · Jungle · by Shizukani
Build
Runes and masteries
x9Mark of Attack DamageMark
x9Seal of ArmorSeal
x9Glyph of Scaling Magic ResistGlyph
x3Quintessence of Attack DamageQuint
- Attack Damage +15.75
- Armor +9.00
- Scaling Magic Resist +1.80
Not the author's. This is a 21/9/0 physical jungle bruiser page: the author's AD marks/quints, Wriggle's Lantern, Last Whisper, Bloodthirster, Hydra, and Maw all point to offense, while the 9 defense points support Smite clears and early jungle durability. Inferred from the build and text they did publish.
Skill order
ultimate at 6, 11 and 16Flurry
FlurryPassive
After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.
Sonic Wave / Resonating StrikeQ
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.
- Initial Damage
- 50 / 80 / 110 / 140 / 170 + 90% bonus AD
- Recast Damage
- 50 / 80 / 110 / 140 / 170 + 90% bonus AD
- Empowered Damage
- 100 / 160 / 220 / 280 / 340 + 180% bonus AD
- Cooldown
- 11 / 10 / 9 / 8 / 7s
- Cost
- 50 Energy
- Range
- 1100
Safeguard / Iron WillW
Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal, Spell Vamp, and Armor.
- Shield Amount
- 40 / 80 / 120 / 160 / 200 + 80% AP
- Cooldown
- 9s
- Cost
- 50 Energy
- Range
- 700
Tempest / CrippleE
Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
- Initial Damage
- 60 / 95 / 130 / 165 / 200 + 100% bonus AD
- Cooldown
- 10s
- Cost
- 50 Energy
- Range
- 425
Dragon's RageR
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
- Damage
- 200 / 400 / 600 + 200% bonus AD
- Cooldown
- 90 / 75 / 60s
- Range
- 375
- Sonic Wave / Resonating Strike (Q) takes points at levels 3, 4, 5, 7, 9.
- Safeguard / Iron Will (W) takes points at levels 2, 8, 10, 12, 13.
- Tempest / Cripple (E) takes points at levels 1, 14, 15, 17, 18.
- Dragon's Rage (R) takes points at levels 6, 11, 16.
Not the author's. This maxes Q first for the AD burst and gap-close pressure implied by Wriggle's Lantern, Last Whisper, Bloodthirster, and Hydra, then W for the bruiser sustain and shielding behind the tankier late build. Inferred from the build and text they did publish.
Why these items
Openingsall within the 475 starting gold
Hunter's Machete300gPassive: Basic Attacks deal 10 magic damage to monsters On-Hit.Butcher: Damage dealt to monsters increased by 10%.Basic item — no components.
5Health Potion35gClick to Consume: Restores 150 Health over 15 seconds. Limited to 5 at one time.Basic item — no components.Starting Items — The opening as the guide publishes it.
Corein buy order
1Wriggle's Lantern2,000g (500g to combine)Attack Damage25Life Steal15%Armor25Passive: Basic Attacks have a 25% chance to deal 500 bonus magic damage to minions and monsters On-Hit. Transforms into Feral Flare after earning 30 large Monsters kills or Champion takedowns.Active: 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds.Recipe





Wriggle's LanternWriggle's Lantern2,000g (500g to combine)Attack Damage25Life Steal15%Armor25Passive: Basic Attacks have a 25% chance to deal 500 bonus magic damage to minions and monsters On-Hit. Transforms into Feral Flare after earning 30 large Monsters kills or Champion takedowns.Active: 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds.Recipe





2,000g
2Mercury's Treads1,200g (475g to combine)Magic Resist25Enhanced Movement: 45 Move SpeedTenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe


Mercury's TreadsMercury's Treads1,200g (475g to combine)Magic Resist25Enhanced Movement: 45 Move SpeedTenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe


1,200g
3Phage1,250g (375g to combine)Attack Damage20Health200Rage: Basic Attacks grant 20 Move Speed for 2 seconds On-Hit. Kills grant 60 Move Speed for 2 seconds.Recipe


PhagePhage1,250g (375g to combine)Attack Damage20Health200Rage: Basic Attacks grant 20 Move Speed for 2 seconds On-Hit. Kills grant 60 Move Speed for 2 seconds.Recipe


1,250g
4Frozen Mallet3,300g (950g to combine)Attack Damage30Health700Icy: Basic Attacks Slow the target's Move Speed for 1.5 seconds On-Hit (40% Slow for Melee Attacks, 30% Slow for Ranged Attacks). "We brought it back just for you."Recipe



Frozen MalletFrozen Mallet3,300g (950g to combine)Attack Damage30Health700Icy: Basic Attacks Slow the target's Move Speed for 1.5 seconds On-Hit (40% Slow for Melee Attacks, 30% Slow for Ranged Attacks). "We brought it back just for you."Recipe



3,300g
5Last Whisper2,300g (1,025g to combine)Attack Damage40Piercing Volley: You ignore 35% of your opponent's Armor.Recipe


Last WhisperLast Whisper2,300g (1,025g to combine)Attack Damage40Piercing Volley: You ignore 35% of your opponent's Armor.Recipe


2,300g
6Randuin's Omen3,125g (1,000g to combine)Health500Armor70Cold Steel: When hit by Basic Attacks, reduces the attacker's Attack Speed by 15% and Move Speed by 10% for 1 seconds.Active: 60s Slows nearby enemy units by 35% for seconds.Recipe






Randuin's OmenRanduin's Omen3,125g (1,000g to combine)Health500Armor70Cold Steel: When hit by Basic Attacks, reduces the attacker's Attack Speed by 15% and Move Speed by 10% for 1 seconds.Active: 60s Slows nearby enemy units by 35% for seconds.Recipe






3,125g
7The Bloodthirster3,200g (850g to combine)Attack Damage70Life Steal12%Bloodthirst: Grants 1 Attack Damage and 0.2% Life Steal per stack (max 30 Attack Damage and 6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.Recipe



The BloodthirsterThe Bloodthirster3,200g (850g to combine)Attack Damage70Life Steal12%Bloodthirst: Grants 1 Attack Damage and 0.2% Life Steal per stack (max 30 Attack Damage and 6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.Recipe



3,200g
8Warmog's Armor3,000g (995g to combine)Health920Health Regen10 / 5sPassive: Permanently gain 3.5 Health and 0.1 Health Regen per 5 sec. per stack. 1 stack is gained per minion or monster kill and 10 stacks are gained per Takedown. Maximum bonuses: Health and Health Regen per 5 seconds.Recipe




Warmog's ArmorWarmog's Armor3,000g (995g to combine)Health920Health Regen10 / 5sPassive: Permanently gain 3.5 Health and 0.1 Health Regen per 5 sec. per stack. 1 stack is gained per minion or monster kill and 10 stacks are gained per Takedown. Maximum bonuses: Health and Health Regen per 5 seconds.Recipe




3,000g
9Guardian Angel2,750g (1,310g to combine)Armor50Magic Resist40Guardian's Intervention: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).Recipe


Guardian AngelGuardian Angel2,750g (1,310g to combine)Armor50Magic Resist40Guardian's Intervention: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).Recipe


2,750g
10Mercurial Scimitar3,700g (600g to combine)Attack Damage60Magic Resist45Active: 90s Removes all debuffs, and if champion is melee, also grants 50% bonus Move Speed for 1 second.Recipe



Mercurial ScimitarMercurial Scimitar3,700g (600g to combine)Attack Damage60Magic Resist45Active: 90s Removes all debuffs, and if champion is melee, also grants 50% bonus Move Speed for 1 second.Recipe



3,700g
11Maw of Malmortius3,200g (975g to combine)Attack Damage60Magic Resist40Feeding Frenzy: Grants 1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage.Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a Shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).Recipe




Maw of MalmortiusMaw of Malmortius3,200g (975g to combine)Attack Damage60Magic Resist40Feeding Frenzy: Grants 1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage.Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a Shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).Recipe




3,200g
12Ravenous Hydra3,300g (600g to combine)Attack Damage75Life Steal12%Health Regen15 / 5sInsatiable Hunger: Life Steal applies to damage dealt by this item.Cleave: Basic Attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target On-Hit (enemies closest to the target take the most damage).Active: 10s Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage).Recipe







Ravenous HydraRavenous Hydra3,300g (600g to combine)Attack Damage75Life Steal12%Health Regen15 / 5sInsatiable Hunger: Life Steal applies to damage dealt by this item.Cleave: Basic Attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target On-Hit (enemies closest to the target take the most damage).Active: 10s Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage).Recipe







3,300g
Situationalonly when the game asks for it
Ninja Tabi1,000g (375g to combine)Armor25Ninja Footwork: Blocks 10% of the damage from Basic Attacks.Enhanced Movement: 45 Move SpeedRecipe


Ninja TabiNinja Tabi1,000g (375g to combine)Armor25Ninja Footwork: Blocks 10% of the damage from Basic Attacks.Enhanced Movement: 45 Move SpeedRecipe


1,000g
Mercury's Treads1,200g (475g to combine)Magic Resist25Enhanced Movement: 45 Move SpeedTenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe


Mercury's TreadsMercury's Treads1,200g (475g to combine)Magic Resist25Enhanced Movement: 45 Move SpeedTenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe


1,200g
Notes
the author's own words[S3] A Wild Lee Sin Appeared!~ — rated 9.2/10 from 510 votes on MOBAFire.
What the guide does not publish: the guide never fills in an ability sequence.
Build by Shizukani, written in Season 3 and transcribed from [MOBAFire's League Classic library](https://www.mobafire.com/league-of-legends/build/s3-a-wild-lee-sin-appeared-guide-to-lee-sin-201560).