Stack of Sunfire Capes Evelynn, jungle
Evelynn · Jungle · Stack of Sunfire Capes · by RossBoomsocks
Build
Runes and masteries
x9Mark of Magic PenetrationMark
x9Seal of ArmorSeal
x9Glyph of Magic ResistGlyph
x3Quintessence of Movement SpeedQuint
- Magic Penetration +9.00
- Armor +9.00
- Magic Resist +12.60
- Move Speed +4.50%
Magic penetration marks make the Sunfire, Elder Lizard, Liandry's and spell damage hurt more once the burn plan comes online. Armor seals, magic resist glyphs and movement speed quints help you survive the rough jungle start and keep people inside the aura later.
This is a 9/21/0 burn-tank jungle page: the offense points grab cooldown/AP scaling into magic penetration, while defense gives Smite value, monster damage reduction, armor, health, tenacity and Honor Guard so you can actually get to Sunfire Cape and stand in fights.
Skill order
ultimate at 6, 11 and 16Shadow Walk
- Hate Spike (Q) takes points at levels 1, 4, 5, 7, 9.
- Dark Frenzy (W) takes points at levels 3, 14, 15, 17, 18.
- Ravage (E) takes points at levels 2, 8, 10, 12, 13.
- Agony's Embrace (R) takes points at levels 6, 11, 16.
Max Q first for the only reliable clear and constant burn-style damage, then E for dueling while W stays as the one-point speed reset until late.
Why these items
Openingsall within the 475 starting gold
Hunter's Machete, 2 Health Potions, 3 Mana Potions, Total Biscuit — for the jungle start, because the first clear is brutal and the extra mana matters immediately
Corein buy order
1Spirit Stone700gTake Spirit Stone early to make the jungle clear less miserable and keep your health and mana moving.
2Sunfire Cape2,650gGet the first Sunfire Cape as fast as you can so camps and close fights start taking constant burn damage.
3Stack of Sunfire Capes3,000gUpgrade into Stack of Sunfire Capes for the doubled burn, since Classic will not let you keep stacking separate Sunfires forever.
4Spirit of the Elder Lizard2,000gAdd Spirit of the Elder Lizard when you need another burn source on your attacks and spells.
5Liandry's Torment2,900gBuild Liandry's Torment for even more damage over time when the whole build is already committed to burning people down.
Situationalonly when the game asks for it

Sunfire Cape2,650gthis is the first big target before turning the idea into Stack of Sunfire Capes

Haunting Guise1,485gbuy it as the Liandry's component when you are adding magic penetration and health before finishing the burn item
Notes
the author's own wordsThis is the legendary six Sunfire idea brought into Classic Evelynn: start in the jungle, scrape through the first clear, and get to the first Sunfire as quickly as possible. The first minutes are rough, especially on mana and health, so play for safe camps, blue buff, and any cheap assists or kill steals you can find.
Once the burn starts, lean into it. Stack of Sunfire Capes gives you the double aura dream, then add more burn with Spirit of the Elder Lizard and Liandry's Torment when the game will not let you keep buying more Sunfires. You are not bursting people like a normal Evelynn; you are walking at them with health, armor, persistent damage, and the hope that the aura does enough while the rest of the fight happens around you.
Source. Transcribed from RossBoomsocks's video I Tried This LEGENDARY League Classic Build — https://www.youtube.com/watch?v=YoP5gDx3s14
The video never opens the rune page, mastery page or skill order. Those follow from the items it does show, and are not the creator's.