Sticky Cho'Gath
Cho'Gath · Jungle · On-Hit · by khai
Build
Runes and masteries
x5Mark of Attack SpeedMark
x4Mark of Attack DamageMark
x9Seal of ArmorSeal
x9Glyph of Ability PowerGlyph
x3Quintessence of Movement SpeedQuint
- Attack Damage +4.00
- Ability Power +10.80
- Attack Speed +8.50%
- Armor +9.00
- Move Speed +4.50%
Ability power glyphs, because Vorpal Spikes still scales with it while every item buys attack speed.
9/0/21. Utility for the movement speed — the build only works if you are stuck to them.
Skill order
ultimate at 6, 11 and 16Carnivore
- Rupture (Q) takes points at levels 1, 4, 5, 7, 9.
- Feral Scream (W) takes points at levels 3, 14, 15, 17, 18.
- Vorpal Spikes (E) takes points at levels 2, 8, 10, 12, 13.
- Feast (R) takes points at levels 6, 11, 16.
Q for the clear and the knockup, E second because it is what the items are for.
Why these items
Openingsall within the 475 starting gold
Hunter's Machete — The clear start. You need Bloodrazor early or the build does nothing.
Cloth Armor — When the enemy jungler will be standing in your camps at level two.
Corein buy order
1Madred's Bloodrazor3,800g4% of the target's maximum health per hit, and it applies off Vorpal Spikes.
2Guinsoo's Rageblade2,600gStacks attack speed and ability power at once, which is exactly what this build spends.
3Frozen Mallet3,300gThe 'sticky' part. Every auto slows, so nothing walks away from the cone.
Situationalonly when the game asks for it

Mercurial Scimitar3,700gAgainst a single point of crowd control that would end the fight.
Notes
the author's own wordsOff-meta, and the archive files it as a meme — but the numbers land: ~185 attack damage, 80% attack speed, 700 health, 15% lifesteal and 40 ability power at six items.
is the reason it works at all: on-hit effects come off the cone, not just the target.
is what makes them stay in it.
You are not a tank in this build. Feast stacks are the only health you get for free.
Build by khai, transcribed from the League Classic Wiki archive.