Fast clear Bruiser Skarner

Skarner · Jungle · Bruiser · by G3

Fast clear Bruiser SkarnerWritten by a player, not generated · its own page

Build

Jungle
Summoners
FlashSmite
Start475g
Hunter's MacheteHealth Potion5
Core7,628g
Feral Flare1Spirit of the Ancient Golem2Trinity Force3
Full build14,753g
Ninja TabiFeral FlareSpirit of the Ancient GolemTrinity ForceWarmog's ArmorRanduin's Omen
Situational
Spirit VisageBlade of The Ruined KingZephyr

Runes and masteries

Runes
  • x9Mark of Attack SpeedMark
  • x6Seal of ArmorSeal
  • x3Seal of Mana RegenerationSeal
  • x9Glyph of Scaling Magic ResistGlyph
  • x3Quintessence of Movement SpeedQuint
  • Attack Speed +15.30%
  • Armor +6.00
  • Mana Regen +1.20 / 5s
  • Move Speed +4.50%
  • Scaling Magic Resist +1.80

Three mana regen seals so the early clear does not run dry; the rest is armour.

Rune page

Jungle

Statistics

  • Attack Speed+15.30%
  • Armor+6.00
  • Mana Regen+1.20 / 5s
  • Move Speed+4.50%
  • Scaling Magic Resist+1.80
Masteries30 points0 / 21 / 9
Offense0
0/1
0/4
0/4
0/2
0/4
0/4
0/1
0/3
0/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
Defense21
0/1
0/3
4/4
0/2
3/3
3/3
0/1
2/2
0/2
1/1
0/1
1/1
0/3
3/3
0/1
3/3
0/1
0/1
1/1
Utility9
0/1
3/3
1/3
0/1
0/1
3/3
2/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1

0/21/9. All the damage comes from Feral Flare and Trinity Force, so the points buy durability instead.

Skill order

ultimate at 6, 11 and 16

Energize

Crystal SlashQ
Crystalline ExoskeletonW
FractureE
ImpaleR
  • Crystal Slash (Q) takes points at levels 1, 4, 5, 7, 9.
  • Crystalline Exoskeleton (W) takes points at levels 2, 8, 10, 12, 13.
  • Fracture (E) takes points at levels 3, 14, 15, 17, 18.
  • Impale (R) takes points at levels 6, 11, 16.

Q max for the clear, W early for the shield, E when you want the slow to land.

Why these items

Openingsall within the 475 starting gold

  • Hunter's MacheteHealth Potion5

    Hunter's MacheteThe clear-first start, on the way to Feral Flare.

  • Cloth ArmorHealth Potion5

    Cloth ArmorWhen you expect to be invaded and need to survive the first rotation.

Corein buy order

  • 1

    Feral Flare2,000gThe clear. Stack it early and the camps stop costing you time.

  • 2

    Spirit of the Ancient Golem2,000gTenacity, health and the mana the passive wants.

  • 3

    Trinity Force3,628gSkarner procs Sheen off a short cooldown Q — this is most of the bruiser damage.

Situationalonly when the game asks for it

  • Spirit Visage2,750gAgainst magic damage, and for the healing off the passive.

  • Blade of The Ruined King3,200gAgainst a health stacker you need to drag down.

  • Zephyr2,850gWhen the enemy team has enough crowd control to make tenacity the better slot.

Notes

the author's own words

Fast clear bruiser. Feral Flare first and everything else is durability — Trinity Force is the only damage item in the list and it is enough, because the ultimate does the winning.

Farm the camps hard until Feral Flare is stacked, then use Skarner R — Impale on whoever their team cannot afford to lose.

Build by G3, transcribed from the League Classic Wiki archive.