Fast clear Bruiser Skarner
Skarner · Jungle · Bruiser · by G3
Build
Runes and masteries
x9Mark of Attack SpeedMark
x6Seal of ArmorSeal
x3Seal of Mana RegenerationSeal
x9Glyph of Scaling Magic ResistGlyph
x3Quintessence of Movement SpeedQuint
- Attack Speed +15.30%
- Armor +6.00
- Mana Regen +1.20 / 5s
- Move Speed +4.50%
- Scaling Magic Resist +1.80
Three mana regen seals so the early clear does not run dry; the rest is armour.
0/21/9. All the damage comes from Feral Flare and Trinity Force, so the points buy durability instead.
Skill order
ultimate at 6, 11 and 16Energize
EnergizePassive
Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.
Crystal SlashQ
Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage and slows all targets hit.
- Base Damage
- 25 / 40 / 55 / 70 / 85 + 80% bonus AD
- Proc Damage
- 24 / 36 / 48 / 60 / 72 + 40% AP
- Cooldown
- 3.5s
- Cost
- 20 / 22 / 24 / 26 / 28 Mana
- Range
- 325
Crystalline ExoskeletonW
Skarner gains a shield, and while the shield persists his movement speed and attack speed are both increased.
- Damage
- 70 / 115 / 160 / 205 / 250 + 60% AP
- Cooldown
- 14s
- Cost
- 60 Mana
- Range
- 700
FractureE
Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Striking enemies will consume the mark to heal Skarner. Killing targets outright will also activate the heal.
- Damage
- 80 / 120 / 160 / 200 / 240 + 70% AP
- Healing
- 30 / 45 / 60 / 75 / 90 + 30% AP
- Cooldown
- 10s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 800
ImpaleR
Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
- Damage
- 100 / 150 / 200 + 50% AP
- Cooldown
- 130 / 120 / 110s
- Cost
- 100 / 125 / 150 Mana
- Range
- 350
- Crystal Slash (Q) takes points at levels 1, 4, 5, 7, 9.
- Crystalline Exoskeleton (W) takes points at levels 2, 8, 10, 12, 13.
- Fracture (E) takes points at levels 3, 14, 15, 17, 18.
- Impale (R) takes points at levels 6, 11, 16.
Q max for the clear, W early for the shield, E when you want the slow to land.
Why these items
Openingsall within the 475 starting gold
Hunter's Machete300gPassive: Basic Attacks deal 10 magic damage to monsters On-Hit.Butcher: Damage dealt to monsters increased by 10%.Basic item — no components.
5Health Potion35gClick to Consume: Restores 150 Health over 15 seconds. Limited to 5 at one time.Basic item — no components.Hunter's Machete — The clear-first start, on the way to Feral Flare.
Cloth Armor300gArmor15Basic item — no components.
5Health Potion35gClick to Consume: Restores 150 Health over 15 seconds. Limited to 5 at one time.Basic item — no components.Cloth Armor — When you expect to be invaded and need to survive the first rotation.
Corein buy order
1Feral Flare2,000gAttack Damage25Life Steal15%Armor25Feral Mark: Gain a Feral stack for each champion takedown scored and large monster killed. Basic Attacks deal 25 (+1 per Feral stack) bonus magic damage on-hit. Minions and monsters have a 25% chance to take 425 more damage.Active: 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds.Basic item — no components.Feral FlareFeral Flare2,000gAttack Damage25Life Steal15%Armor25Feral Mark: Gain a Feral stack for each champion takedown scored and large monster killed. Basic Attacks deal 25 (+1 per Feral stack) bonus magic damage on-hit. Minions and monsters have a 25% chance to take 425 more damage.Active: 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds.Basic item — no components.2,000gThe clear. Stack it early and the camps stop costing you time.
2Spirit of the Ancient Golem2,000g (450g to combine)Health500Health Regen14 / 5sMana Regen7 / 5sCooldown Reduction10%Butcher: Damage dealt to monsters increased by 30%.Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe






Spirit of the Ancient GolemSpirit of the Ancient Golem2,000g (450g to combine)Health500Health Regen14 / 5sMana Regen7 / 5sCooldown Reduction10%Butcher: Damage dealt to monsters increased by 30%.Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe






2,000gTenacity, health and the mana the passive wants.
3Trinity Force3,628g (3g to combine)Attack Damage30Ability Power30Attack Speed30%Critical Strike Chance10%Health250Mana200Move Speed8%Rage: Basic Attacks grant 20 Move Speed for 2 seconds On-Hit. Kills grant 60 Move Speed for 2 seconds.Spellblade of Tons of Damage: After using an ability, the next Basic Attack deals bonus physical damage equal to 200% of base Attack Damage On-Hit (2 second cooldown).Recipe









Trinity ForceTrinity Force3,628g (3g to combine)Attack Damage30Ability Power30Attack Speed30%Critical Strike Chance10%Health250Mana200Move Speed8%Rage: Basic Attacks grant 20 Move Speed for 2 seconds On-Hit. Kills grant 60 Move Speed for 2 seconds.Spellblade of Tons of Damage: After using an ability, the next Basic Attack deals bonus physical damage equal to 200% of base Attack Damage On-Hit (2 second cooldown).Recipe









3,628gSkarner procs Sheen off a short cooldown Q — this is most of the bruiser damage.
Situationalonly when the game asks for it
Spirit Visage2,750g (500g to combine)Health400Magic Resist55Health Regen4 / 5sCooldown Reduction20%Lifeforce: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.Recipe





Spirit VisageSpirit Visage2,750g (500g to combine)Health400Magic Resist55Health Regen4 / 5sCooldown Reduction20%Lifeforce: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.Recipe





2,750gAgainst magic damage, and for the healing off the passive.
Blade of The Ruined King3,200g (1,000g to combine)Attack Damage25Attack Speed40%Life Steal15%Ruination: Basic Attacks deal 5% of the target's current Health as bonus physical damage On-Hit. (Max 60 to Minions and Monsters)Active: 90s Deals 15% max health to target champion (Min 100 Damage) and steals 30% of their Move Speed for 3 seconds.Recipe






Blade of The Ruined KingBlade of The Ruined King3,200g (1,000g to combine)Attack Damage25Attack Speed40%Life Steal15%Ruination: Basic Attacks deal 5% of the target's current Health as bonus physical damage On-Hit. (Max 60 to Minions and Monsters)Active: 90s Deals 15% max health to target champion (Min 100 Damage) and steals 30% of their Move Speed for 3 seconds.Recipe






3,200gAgainst a health stacker you need to drag down.
Zephyr2,850g (725g to combine)Attack Damage25Attack Speed50%Cooldown Reduction10%Move Speed10%Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe




ZephyrZephyr2,850g (725g to combine)Attack Damage25Attack Speed50%Cooldown Reduction10%Move Speed10%Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe




2,850gWhen the enemy team has enough crowd control to make tenacity the better slot.
Notes
the author's own wordsFast clear bruiser.
Feral FlareFeral Mark: Gain a Feral stack for each champion takedown scored and large monster killed. Basic Attacks deal 25 (+1 per Feral stack) bonus magic damage on-hit. Minions and monsters have a 25% chance to take 425 more damage. Active: 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds. first and everything else is durability —
Trinity ForceRage: Basic Attacks grant 20 Move Speed for 2 seconds On-Hit. Kills grant 60 Move Speed for 2 seconds. Spellblade of Tons of Damage: After using an ability, the next Basic Attack deals bonus physical damage equal to 200% of base Attack Damage On-Hit (2 second cooldown). is the only damage item in the list and it is enough, because the ultimate does the winning.
Farm the camps hard until Feral Flare is stacked, then use
Skarner R — ImpaleSkarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage. on whoever their team cannot afford to lose.
Build by G3, transcribed from the League Classic Wiki archive.