River Shen

Shen · Support · River · by xPetu

River ShenWritten by a player, not generated · its own page

Build

Support
Summoners
ExhaustIgnite
Core11,200g
Boots of Mobility1Recurve Bow2Ionic Spark3Heart of Gold4Runic Bulwark5Spirit Visage6Will of the Ancients7
Full build11,200g
Boots of MobilityIonic SparkRunic BulwarkSpirit VisageWill of the Ancients
Situational
Madred's BloodrazorRanduin's OmenLiandry's TormentShurelya's Reverie

Runes and masteries

Runes
  • x8Mark of Magic PenetrationMark
  • x1Mark of Critical ChanceMark
  • x9Seal of HealthSeal
  • x9Glyph of Cooldown ReductionGlyph
  • x3Quintessence of Movement SpeedQuint
  • Critical Strike Chance +1.00%
  • Magic Penetration +8.00
  • Health +72.00
  • Cooldown Reduction +7.20%
  • Move Speed +4.50%

His words: movement speed quints, 1% crit, magic penetration, health, {*|all the spice you can think of}. The single crit mark is deliberate and he calls it out later.

The exact mark and glyph split is not on screen. He says the page gives him 10% cooldown reduction; nine cooldown glyphs give 7.2%, so the last three points come from somewhere the video never shows.

Rune page

Support

Statistics

  • Critical Strike Chance+1.00%
  • Magic Penetration+8.00
  • Health+72.00
  • Cooldown Reduction+7.20%
  • Move Speed+4.50%
Masteries30 points5 / 4 / 21
Offense5
1/1
0/4
4/4
0/2
0/4
0/4
0/1
0/3
0/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
Defense4
0/1
0/3
4/4
0/2
0/3
0/3
0/1
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
Utility21
0/1
3/3
0/3
1/1
0/1
3/3
0/3
1/2
4/4
0/1
0/3
0/1
0/2
4/4
0/3
0/1
1/1
3/3
1/1

5/4/21, read off the page he shows at the start. Summoner's Wrath is the reason the summoners matter: Exhaust cuts armour and magic resist on top of everything else it does.

Skill order

ultimate at 6, 11 and 16

Ki Strike

Vorpal BladeQ
FeintW
Shadow DashE
Stand UnitedR
  • Vorpal Blade (Q) takes points at levels 2, 4, 5, 7, 9.
  • Feint (W) takes points at levels 3, 14, 15, 17, 18.
  • Shadow Dash (E) takes points at levels 1, 8, 10, 12, 13.
  • Stand United (R) takes points at levels 6, 11, 16.

Only level one is his. He starts Shen E — Shadow Dash and says so; the rest is the Q max his own play implies — Vorpal Blade is where his damage and his healing both come from — and not something the video states.

Why these items

Corein buy order

  • 1

    Boots of Mobility1,000gRoaming boots first. The whole build is being in the fight before it is a fight.

  • 2

    Recurve Bow900gBought over Ruby Crystal at 900g, for the attack speed his passive already wants — and because it is the way into Ionic Spark.

  • 3

    Ionic Spark1,950gThe build. 125 magic damage to four targets every fourth attack, at 1950g, on a champion whose passive is already an on-hit timer.

  • 4

    Heart of Gold825gGold on a champion who never gets a wave to himself, and the start of the Aegis line.

  • 5

    Runic Bulwark2,950gHeart of Gold's destination. 25 magic resist to everyone near him, and half again to the minions he walks with.

  • 6

    Spirit Visage2,750g20% cooldown reduction, and it amplifies the healing on Vorpal Blade.

  • 7

    Will of the Ancients2,550gHextech Revolver into Will of the Ancients: spell vamp for the ability power everything in the kit scales on, feeding Spirit Visage back.

Situationalonly when the game asks for it

  • Madred's Bloodrazor3,800gHe weighs it for the 4% of maximum health on hit and passes — the attack speed was never the point.

  • Randuin's Omen3,125gConsidered at 2000g and dropped: this enemy team was magic damage, so Runic Bulwark came first.

  • Liandry's Torment2,900gThe AP item he names for a team stacking health, and does not buy against this one.

  • Shurelya's Reverie2,100gHe looks at it and calls the gold-generation support build fake — you delay your own spike buying it.

Notes

the author's own words

River Shen

No lane, no camps, no farm he can call his own. He walks the river at 468 movement speed and arrives wherever something is already happening — Vision Wards for information, Shen E — Shadow Dash to get in, Shen R — Stand United to be in two fights at once.

Ionic Spark is what makes it work, and it is his first time ever building it: every fourth attack chains 125 magic damage to four targets, which is both the wave clear he does not otherwise get and the reason he can take jungle camps without Smite. Shen Q — Vorpal Blade is a magic-damage on-hit of its own, so the passive, the Q and the Spark all fire off the same attack timer.

Exhaust before anything else in a dive — with Summoner's Wrath it strips armour and magic resist, which is where the first kill came from.

Transcribed from the video, so two things are missing: the opening, which happens before the recording, and the ability sequence past level one.

Build by xPetu, transcribed from his League Classic video.