Taric Jungle - Show them your Gems
Taric · Jungle · by Gauvinyes
Build
Runes and masteries
x8Mark of Attack SpeedMark
x1Mark of Critical ChanceMark
x9Seal of Scaling HealthSeal
x5Glyph of Scaling Magic ResistGlyph
x3Quintessence of Movement SpeedQuint
- Attack Speed +13.60%
- Critical Strike Chance +1.00%
- Move Speed +4.50%
- Scaling Health +11.70
- Scaling Magic Resist +1.00
As published: the page names no opening, only a buy path. Left as the author set it.
Skill order
ultimate at 6, 11 and 16Gemcraft
GemcraftPassive
Taric loves to socket magical gems into all of his weapons, resulting in his basic attacks dealing bonus magic damage based on his maximum Mana.
ImbueQ
Taric brings forth earthen energy to heal an ally and himself. This heal is more potent when Taric heals only himself. Additionally,Taric's basic attacks reduce Imbue's cooldown.
- Heal Amount
- 60 / 100 / 140 / 180 / 220 + 60% AP
- Heal
- 84 / 140 / 196 / 252 / 308 + 84% AP
- Cooldown
- 20 / 19 / 18 / 17 / 16s
- Cost
- 80 / 95 / 110 / 125 / 140 Mana
- Range
- 750
ShatterW
Taric is protected by a hardening aura, increasing the Armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the Armor of nearby enemies at the cost of some Armor for a short time.
- Damage
- 50 / 90 / 130 / 170 / 210 + 20% Armor + 60% AP
- Cooldown
- 10s
- Cost
- 50 Mana
- Range
- 400
DazzleE
Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning his target and damaging them based on how close he is to them.
- Damage
- 35 / 65 / 95 / 125 / 155 + 40% AP
- Max Damage
- 70 / 130 / 190 / 250 / 310 + 80% AP
- Cooldown
- 14 / 13 / 12 / 11 / 10s
- Cost
- 75 Mana
- Range
- 650
RadianceR
Taric slams his hammer into the ground to deal damage to nearby enemies. For a time after, Taric's gems radiate energy empowering Taric and his allies with bonus Attack Damage and Ability Power
- Damage
- 150 / 250 / 350 + 70% AP
- Cooldown
- 60s
- Cost
- 100 Mana
- Range
- 400
- Imbue (Q) takes points at levels 3, 8, 15, 17, 18.
- Shatter (W) takes points at levels 1, 4, 5, 7, 9.
- Dazzle (E) takes points at levels 2, 10, 12, 13, 14.
- Radiance (R) takes points at levels 6, 11, 16.
Why these items
Corein buy order
1Madred's Razors700g (100g to combine)Armor25Passive: Basic Attacks have a 25% chance to deal 300 bonus magic damage to minions and monsters On-Hit.Recipe


Madred's RazorsMadred's Razors700g (100g to combine)Armor25Passive: Basic Attacks have a 25% chance to deal 300 bonus magic damage to minions and monsters On-Hit.Recipe


700g
2Spirit of the Ancient Golem2,000g (450g to combine)Health500Health Regen14 / 5sMana Regen7 / 5sCooldown Reduction10%Butcher: Damage dealt to monsters increased by 30%.Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe






Spirit of the Ancient GolemSpirit of the Ancient Golem2,000g (450g to combine)Health500Health Regen14 / 5sMana Regen7 / 5sCooldown Reduction10%Butcher: Damage dealt to monsters increased by 30%.Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe






2,000g
3Berserker's Greaves900g (175g to combine)Attack Speed20%Enhanced Movement: 45 Move SpeedRecipe


Berserker's GreavesBerserker's Greaves900g (175g to combine)Attack Speed20%Enhanced Movement: 45 Move SpeedRecipe


900g
4Frozen Heart2,900g (550g to combine)Armor95Mana400Cooldown Reduction20%Aura - Frostbite: Reduces the Attack Speed of nearby enemies by 20%.Recipe






Frozen HeartFrozen Heart2,900g (550g to combine)Armor95Mana400Cooldown Reduction20%Aura - Frostbite: Reduces the Attack Speed of nearby enemies by 20%.Recipe






2,900g
5Guardian Angel2,750g (1,310g to combine)Armor50Magic Resist40Guardian's Intervention: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).Recipe


Guardian AngelGuardian Angel2,750g (1,310g to combine)Armor50Magic Resist40Guardian's Intervention: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).Recipe


2,750g
6Force of Nature2,610g (1,130g to combine)Magic Resist76Health Regen20 / 5sMove Speed8%Steadfast: : Regenerate an additional health per 5 seconds.Recipe




Force of NatureForce of Nature2,610g (1,130g to combine)Magic Resist76Health Regen20 / 5sMove Speed8%Steadfast: : Regenerate an additional health per 5 seconds.Recipe




2,610g
Notes
the author's own wordsTaric clears on Imbue and armour, and Dazzle is the gank. Frozen Heart and Force of Nature are what make the ganks stick once the jungle stops being the point.
Build by Gauvinyes, transcribed from the League Classic Wiki archive.