AP Spam Miss Fortune
Miss Fortune · Bot · AP · by kriskitti
Build
Runes and masteries
x9Mark of Magic PenetrationMark
x9Seal of ArmorSeal
x9Glyph of Scaling Magic ResistGlyph
x3Quintessence of Ability PowerQuint
- Ability Power +15.00
- Magic Penetration +9.00
- Armor +9.00
- Scaling Magic Resist +1.80
As published: the "starter/first back" group costs more than 475g, so Lucky Pick, Mana Potion moved to the first back. Left as the author set it.
Skill order
ultimate at 6, 11 and 16Strut
StrutPassive
After 5 seconds of not being attacked, Miss Fortune gains an additional 25 Movement Speed. This bonus increases by 9 each second up to a maximum bonus of 70.
Double UpQ
Miss Fortune fires a bullet at an enemy, damaging them and a target behind them.
- Damage
- 25 / 60 / 95 / 130 / 165 + 75% AD
- Cooldown
- 9 / 8 / 7 / 6 / 5s
- Cost
- 70 / 75 / 80 / 85 / 90 Mana
- Range
- 650
Impure ShotsW
Miss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune's Attack Speed and cause her attacks to lower healing received by the target.
- Damage
- 6 / 8 / 10 / 12 / 14 + 5% AP
- Max Damage
- 24 / 32 / 40 / 48 / 56 + 20% AP
- Cooldown
- 16s
- Cost
- 50 Mana
- Range
- 600
Make It RainE
Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them.
- Damage Per Second
- 90 / 145 / 200 / 255 / 310 + 80% AP
- Damage
- 180 / 290 / 400 / 510 / 620 + 160% AP
- Cooldown
- 15s
- Cost
- 80 Mana
- Range
- 800
Bullet TimeR
Miss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies.
- Physical Damage Per Wave
- 65 / 95 / 125 + 40% bonus AD + 20% AP
- Damage
- 520 / 760 / 1000 + 320% bonus AD + 160% AP
- Cooldown
- 120 / 110 / 100s
- Cost
- 100 Mana
- Range
- All map (global)
- Double Up (Q) takes points at levels 3, 14, 15, 17, 18.
- Impure Shots (W) takes points at levels 2, 8, 10, 12, 13.
- Make It Rain (E) takes points at levels 1, 4, 5, 7, 9.
- Bullet Time (R) takes points at levels 6, 11, 16.
Why these items
Openingsall within the 475 starting gold
starter/first back — The opening as the guide publishes it, minus what does not fit in 475g.
Corein buy order
1Morellonomicon2,200g (435g to combine)Ability Power75Mana Regen12 / 5sCooldown Reduction20%Morello's Hatred: Dealing magic damage to enemy champions below 40% Health inflicts Grievous Wounds for 4 seconds. (Grievous Wounds reduces incoming healing and regeneration effects by 50%.)Recipe





MorellonomiconMorellonomicon2,200g (435g to combine)Ability Power75Mana Regen12 / 5sCooldown Reduction20%Morello's Hatred: Dealing magic damage to enemy champions below 40% Health inflicts Grievous Wounds for 4 seconds. (Grievous Wounds reduces incoming healing and regeneration effects by 50%.)Recipe





2,200g
2Liandry's Torment2,900g (980g to combine)Ability Power50Health300Eyes of Pain: 15 Magic PenetrationMana Burn: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters.Recipe




Liandry's TormentLiandry's Torment2,900g (980g to combine)Ability Power50Health300Eyes of Pain: 15 Magic PenetrationMana Burn: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters.Recipe




2,900g
3Nashor's Tooth2,500g (430g to combine)Ability Power65Attack Speed50%Cooldown Reduction20%Recipe





Nashor's ToothNashor's Tooth2,500g (430g to combine)Ability Power65Attack Speed50%Cooldown Reduction20%Recipe





2,500g
4Rabadon's Deathcap3,300g (840g to combine)Ability Power120Magical Opus: Increases Ability Power by 30%.Recipe


Rabadon's DeathcapRabadon's Deathcap3,300g (840g to combine)Ability Power120Magical Opus: Increases Ability Power by 30%.Recipe


3,300g
5Void Staff2,295g (1,000g to combine)Ability Power70Touch of the Void: Magic damage ignores 35% of the target's Magic Resist.Recipe


Void StaffVoid Staff2,295g (1,000g to combine)Ability Power70Touch of the Void: Magic damage ignores 35% of the target's Magic Resist.Recipe


2,295g
6Sorcerer's Shoes1,100g (775g to combine)Magic Penetration15Enhanced Movement: 45 Move SpeedRecipe

Sorcerer's ShoesSorcerer's Shoes1,100g (775g to combine)Magic Penetration15Enhanced Movement: 45 Move SpeedRecipe

1,100g
Situationalonly when the game asks for it
Shushei's Mana Jug2,600g (900g to combine)Ability Power60Magic Resist40Mana Regen15 / 5sCooldown Reduction20%Rabble-Rousing: Restores Health and Mana on kill or assist.Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana.Recipe






Shushei's Mana JugShushei's Mana Jug2,600g (900g to combine)Ability Power60Magic Resist40Mana Regen15 / 5sCooldown Reduction20%Rabble-Rousing: Restores Health and Mana on kill or assist.Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana.Recipe






2,600g
Zhonya's Hourglass3,260g (500g to combine)Ability Power120Armor50Active: 90s Champion becomes Invulnerable and Untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time.Recipe





Zhonya's HourglassZhonya's Hourglass3,260g (500g to combine)Ability Power120Armor50Active: 90s Champion becomes Invulnerable and Untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time.Recipe





3,260g
Abyssal Scepter2,560g (980g to combine)Ability Power70Magic Resist45Aura - Despair: Reduces the Magic Resist of nearby enemies by 20Recipe


Abyssal ScepterAbyssal Scepter2,560g (980g to combine)Ability Power70Magic Resist45Aura - Despair: Reduces the Magic Resist of nearby enemies by 20Recipe


2,560g
Mejai's Soulstealer1,235g (800g to combine)Ability Power20Soul Capture: Grants 8 Ability Power per stack. Grants 2 stacks for a kill or 1 stack for an assist (max 20 stacks). A third of the stacks are lost upon death. At 20 stacks, grants 15% Cooldown Reduction.Recipe

Mejai's SoulstealerMejai's Soulstealer1,235g (800g to combine)Ability Power20Soul Capture: Grants 8 Ability Power per stack. Grants 2 stacks for a kill or 1 stack for an assist (max 20 stacks). A third of the stacks are lost upon death. At 20 stacks, grants 15% Cooldown Reduction.Recipe

1,235g
Quicksilver Sash1,550g (830g to combine)Magic Resist45Active: 90s Removes all debuffs.Recipe

Quicksilver SashQuicksilver Sash1,550g (830g to combine)Magic Resist45Active: 90s Removes all debuffs.Recipe

1,550g
Deathfire Grasp3,100g (680g to combine)Ability Power120Cooldown Reduction10%Active: 60s Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds.Recipe



Deathfire GraspDeathfire Grasp3,100g (680g to combine)Ability Power120Cooldown Reduction10%Active: 60s Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds.Recipe



3,100g
Notes
the author's own wordsThe way I have it is built for the Nashor's setup. If you really don't want to auto, you can remove Spellsword and put the point into Sorcery or Butcher for farming; utility can also be swapped for defense.
Build by kriskitti, transcribed from the League Classic Wiki archive.