Flying Raijin Warwick
Warwick · Jungle · On-Hit · by Kendawg
Build
Runes and masteries
x9Mark of Attack SpeedMark
x9Seal of Scaling ArmorSeal
x9Glyph of Scaling Magic ResistGlyph
x3Quintessence of Movement SpeedQuint
- Attack Speed +15.30%
- Move Speed +4.50%
- Scaling Armor +1.53
- Scaling Magic Resist +1.80
Scaling armour and magic resist — the early camps are covered by Q, the late game is not.
14/1/15, exactly as the author set it.
Skill order
ultimate at 6, 11 and 16Eternal Thirst
Eternal ThirstPassive
Each of Warwick's attacks will heal him. Each successive attack against the same target will steal more and more Health.
Hungering StrikeQ
Takes a bite out of an enemy unit and heals Warwick.
- Flat Damage
- 75 / 125 / 175 / 225 / 275 + 100% AP
- AP Damage
- 100% AP
- Cooldown
- 10 / 9 / 8 / 7 / 6s
- Cost
- 70 / 80 / 90 / 100 / 110 Mana
- Range
- 400
Hunter's CallW
Warwick lets out a howl, increasing all friendly champions' Attack Speed for a short time.
- Cooldown
- 24 / 22 / 20 / 18 / 16s
- Cost
- 35 Mana
- Range
- 1250
Blood ScentE
Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury, causing him to move at incredible speeds.
- Cooldown
- 0s
- Cost
- Passive
- Range
- 1500 / 2300 / 3100 / 3900 / 4700
Infinite DuressR
Warwick lunges at an enemy champion, suppressing his target and dealing magic damage for a few seconds.
- Damage
- 250 / 335 / 420 + 200% bonus AD
- Cooldown
- 90 / 80 / 70s
- Cost
- 100 / 125 / 150 Mana
- Range
- 650
- Hungering Strike (Q) takes points at levels 1, 4, 5, 7, 9.
- Hunter's Call (W) takes points at levels 2, 8, 10, 12, 13.
- Blood Scent (E) takes points at levels 3, 14, 15, 17, 18.
- Infinite Duress (R) takes points at levels 6, 11, 16.
Q max for the clear and the sustain, W second for the attack speed the build lives on.
Why these items
Openingsall within the 475 starting gold
Hunter's Machete300gPassive: Basic Attacks deal 10 magic damage to monsters On-Hit.Butcher: Damage dealt to monsters increased by 10%.Basic item — no components.
5Health Potion35gClick to Consume: Restores 150 Health over 15 seconds. Limited to 5 at one time.Basic item — no components.Machete and potions — The clear start. The author's Machete-and-Faerie-Charm opening costs 480g, five over what you have.
Cloth Armor300gArmor15Basic item — no components.
5Health Potion35gClick to Consume: Restores 150 Health over 15 seconds. Limited to 5 at one time.Basic item — no components.Cloth Armor — When you expect to be contested in your own jungle early.
Corein buy order
1Feral Flare2,000gAttack Damage25Life Steal15%Armor25Feral Mark: Gain a Feral stack for each champion takedown scored and large monster killed. Basic Attacks deal 25 (+1 per Feral stack) bonus magic damage on-hit. Minions and monsters have a 25% chance to take 425 more damage.Active: 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds.Basic item — no components.Feral FlareFeral Flare2,000gAttack Damage25Life Steal15%Armor25Feral Mark: Gain a Feral stack for each champion takedown scored and large monster killed. Basic Attacks deal 25 (+1 per Feral stack) bonus magic damage on-hit. Minions and monsters have a 25% chance to take 425 more damage.Active: 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds.Basic item — no components.2,000gFarm camps until it is online. Nothing in the build works before it does.
2Boots of Mobility1,000g (675g to combine)Enhanced Movement: 45 Move Speed. Increases to 105 Move Speed when out of combat for 5 seconds.Recipe

Boots of MobilityBoots of Mobility1,000g (675g to combine)Enhanced Movement: 45 Move Speed. Increases to 105 Move Speed when out of combat for 5 seconds.Recipe

1,000gMobility boots, because the gank is the point and the clear is already fast.
3Blade of The Ruined King3,200g (1,000g to combine)Attack Damage25Attack Speed40%Life Steal15%Ruination: Basic Attacks deal 5% of the target's current Health as bonus physical damage On-Hit. (Max 60 to Minions and Monsters)Active: 90s Deals 15% max health to target champion (Min 100 Damage) and steals 30% of their Move Speed for 3 seconds.Recipe






Blade of The Ruined KingBlade of The Ruined King3,200g (1,000g to combine)Attack Damage25Attack Speed40%Life Steal15%Ruination: Basic Attacks deal 5% of the target's current Health as bonus physical damage On-Hit. (Max 60 to Minions and Monsters)Active: 90s Deals 15% max health to target champion (Min 100 Damage) and steals 30% of their Move Speed for 3 seconds.Recipe






3,200g5% of current health on hit, five times during the ultimate.
Situationalonly when the game asks for it
Madred's Bloodrazor3,800g (1,325g to combine)Attack Damage40Attack Speed40%Armor25Seeing Red: : Attacks deal 4% of the target's maximum Health as bonus magic damage on-hit. Deals a maximum of 120 bonus damage to monsters.Recipe





Madred's BloodrazorMadred's Bloodrazor3,800g (1,325g to combine)Attack Damage40Attack Speed40%Armor25Seeing Red: : Attacks deal 4% of the target's maximum Health as bonus magic damage on-hit. Deals a maximum of 120 bonus damage to monsters.Recipe





3,800gAgainst health stacking — it reads maximum health rather than current.
Spirit Visage2,750g (500g to combine)Health400Magic Resist55Health Regen4 / 5sCooldown Reduction20%Lifeforce: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.Recipe





Spirit VisageSpirit Visage2,750g (500g to combine)Health400Magic Resist55Health Regen4 / 5sCooldown Reduction20%Lifeforce: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.Recipe





2,750gAgainst magic damage, and for the healing it adds to Hungering Strike.
Notes
the author's own wordsWarwick as an on-hit platform.
Warwick R — Infinite DuressWarwick lunges at an enemy champion, suppressing his target and dealing magic damage for a few seconds. is five on-hit procs on the target you picked, so
Blade of The Ruined KingRuination: Basic Attacks deal 5% of the target's current Health as bonus physical damage On-Hit. (Max 60 to Minions and Monsters) Active: 90s Deals 15% max health to target champion (Min 100 Damage) and steals 30% of their Move Speed for 3 seconds. and
Madred's BloodrazorSeeing Red: : Attacks deal 4% of the target's maximum Health as bonus magic damage on-hit. Deals a maximum of 120 bonus damage to monsters. both fire inside the suppression.
Farm camps heavily until
Feral FlareFeral Mark: Gain a Feral stack for each champion takedown scored and large monster killed. Basic Attacks deal 25 (+1 per Feral stack) bonus magic damage on-hit. Minions and monsters have a 25% chance to take 425 more damage. Active: 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds. comes online, then gank every lane the moment Infinite Duress is up.
Build by Kendawg, transcribed from the League Classic Wiki archive.