Assassin Ahri (Charm Max 2nd)

Ahri · Mid · Assassin · by nitrous

Assassin Ahri (Charm Max 2nd)Written by a player, not generated · its own page

Build

Mid lane
Summoners
FlashIgnite
Start470g
Doran's RingHealth Potion2
Core1,615g
Amplifying Tome1Fiendish Codex2Boots of Speed3Doran's Ring4Health Potion5Mana Potion6
Full build14,455g
Ionian Boots of LucidityMorellonomiconDeathfire GraspRabadon's DeathcapVoid StaffAbyssal Scepter
Situational
Zhonya's HourglassMejai's SoulstealerRylai's Crystal ScepterLiandry's TormentWill of the AncientsSorcerer's Shoes

Runes and masteries

Runes
  • x9Mark of Magic PenetrationMark
  • x9Seal of ArmorSeal
  • x9Glyph of Scaling Ability PowerGlyph
  • x3Quintessence of Ability PowerQuint
  • Ability Power +15.00
  • Magic Penetration +9.00
  • Armor +9.00
  • Scaling Ability Power +1.80

Rune page

Mid lane

Statistics

  • Ability Power+15.00
  • Magic Penetration+9.00
  • Armor+9.00
  • Scaling Ability Power+1.80
Masteries30 points21 / 0 / 9
Offense21
1/1
0/4
4/4
0/2
0/4
4/4
0/1
2/3
0/1
1/1
0/2
0/2
3/3
1/1
0/1
0/3
4/4
1/1
Defense0
0/1
0/3
0/4
0/2
0/3
0/3
0/1
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
Utility9
1/1
0/3
3/3
1/1
0/1
0/3
3/3
0/2
0/4
0/1
1/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1

Skill order

ultimate at 6, 11 and 16

Essence Theft

Orb of DeceptionQ
Fox-FireW
CharmE
Spirit RushR
  • Orb of Deception (Q) takes points at levels 1, 4, 5, 7, 8.
  • Fox-Fire (W) takes points at levels 3, 14, 15, 17, 18.
  • Charm (E) takes points at levels 2, 9, 10, 12, 13.
  • Spirit Rush (R) takes points at levels 6, 11, 16.

Why these items

Openingsall within the 475 starting gold

  • Doran's RingHealth Potion2

    StarterThe opening as the guide publishes it.

Corein buy order

  • 1

    Amplifying Tome435g

  • 2

    Fiendish Codex820g

  • 3

    Boots of Speed325g

  • 4

    Doran's Ring400g

  • 5

    Health Potion35g

  • 6

    Mana Potion35g

Situationalonly when the game asks for it

  • Zhonya's Hourglass3,260g

  • Mejai's Soulstealer1,235g

  • Rylai's Crystal Scepter2,900g

  • Liandry's Torment2,900g

  • Will of the Ancients2,550g

  • Sorcerer's Shoes1,100g

Notes

the author's own words

I've had a lot of success with a 2nd max charm, increased duration earlier in the game to snowball off of picks. Works best if you can land charm consistently and transition leads into game winning snowballs.

Build by nitrous, transcribed from the League Classic Wiki archive.