Jungle Jax

Jax · Jungle · by Jiternav

Jungle JaxWritten by a player, not generated · its own page

Build

Jungle
Summoners
SmiteFlash
Start475g
Hunter's MacheteHealth Potion5
Core7,628g
Madred's Razors1Wriggle's Lantern2Spirit of the Ancient Golem3Trinity Force4
Full build8,828g
Mercury's TreadsWriggle's LanternSpirit of the Ancient GolemTrinity Force
Situational
Ninja Tabi

Runes and masteries

Runes
  • x8Mark of Attack SpeedMark
  • x1Mark of Critical ChanceMark
  • x9Seal of ArmorSeal
  • x9Glyph of Magic ResistGlyph
  • x3Quintessence of Movement SpeedQuint
  • Attack Speed +13.60%
  • Critical Strike Chance +1.00%
  • Armor +9.00
  • Magic Resist +12.60
  • Move Speed +4.50%

Eight attack speed marks and one crit chance mark — the odd one out is for the clear, not the duel.

Rune page

Jungle

Statistics

  • Attack Speed+13.60%
  • Critical Strike Chance+1.00%
  • Armor+9.00
  • Magic Resist+12.60
  • Move Speed+4.50%
Masteries30 points21 / 9 / 0
Offense21
0/1
4/4
0/4
0/2
4/4
0/4
0/1
3/3
1/1
0/1
2/2
2/2
0/3
0/1
1/1
3/3
0/4
1/1
Defense9
0/1
0/3
4/4
0/2
3/3
1/3
0/1
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
Utility0
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1

21/9/0. The author's own line: adjust it to your playstyle.

Skill order

ultimate at 6, 11 and 16

Equipment Mastery

Leap StrikeQ
EmpowerW
Counter StrikeE
Grandmaster's MightR
  • Leap Strike (Q) takes points at levels 1, 4, 5, 7, 9.
  • Empower (W) takes points at levels 2, 8, 10, 12, 13.
  • Counter Strike (E) takes points at levels 3, 14, 15, 17, 18.
  • Grandmaster's Might (R) takes points at levels 6, 11, 16.

Q max for the gap close, one early point in E so the camps do not hurt.

Why these items

Openingsall within the 475 starting gold

  • Hunter's MacheteHealth Potion5

    Hunter's MacheteThe clear start. Madred's Razors and Spirit Stone are the first back, not the opening — they cost 700g each.

  • Cloth ArmorHealth Potion5

    Cloth ArmorWhen you expect to be invaded and need to survive the first rotation.

Corein buy order

  • 1

    Madred's Razors700gThe author's first back, beside Spirit Stone — the proc carries the next two rotations.

  • 2

    Wriggle's Lantern2,000gClear speed and a free ward, out of the Razors.

  • 3

    Spirit of the Ancient Golem2,000gTenacity and the health that makes the level 6 dive survivable.

  • 4

    Trinity Force3,628gThe item the whole build is for — Jax's Q into a Sheen proc is the burst.

Situationalonly when the game asks for it

  • Ninja Tabi1,000gAgainst an AD-heavy team, instead of Mercury's Treads.

Notes

the author's own words

Straight jungle Jax. Madred's Razors and Spirit Stone out the gate, Wriggle's Lantern for the clear, then everything points at Trinity Force.

"Adjust masteries based on your playstyle. Good luck summoners!"

Build by Jiternav, transcribed from the League Classic Wiki archive.