Jungle Jax
Jax · Jungle · by Jiternav
Build
Runes and masteries
x8Mark of Attack SpeedMark
x1Mark of Critical ChanceMark
x9Seal of ArmorSeal
x9Glyph of Magic ResistGlyph
x3Quintessence of Movement SpeedQuint
- Attack Speed +13.60%
- Critical Strike Chance +1.00%
- Armor +9.00
- Magic Resist +12.60
- Move Speed +4.50%
Eight attack speed marks and one crit chance mark — the odd one out is for the clear, not the duel.
21/9/0. The author's own line: adjust it to your playstyle.
Skill order
ultimate at 6, 11 and 16Equipment Mastery
Equipment MasteryPassive
Jax's gains bonus Health based on his bonus Attack Damage and Ability Power from items.
Leap StrikeQ
Jax leaps and strikes.
- Damage
- 50 / 75 / 100 / 125 / 150 + 100% bonus AD + 80% AP
- Cooldown
- 17 / 14 / 11 / 8 / 5s
- Cost
- 65 Mana
- Range
- 700
EmpowerW
Jax's next attack or Leap Strike deals bonus damage and damages nearby enemies.
- Damage
- 40 / 60 / 80 / 100 / 120 + 20% bonus AD + 20% AP
- Cooldown
- 7 / 6 / 5 / 4 / 3s
- Cost
- 35 Mana
- Range
- 300
Counter StrikeE
Jax enters a defensive stance, dodging all incoming basic attacks and taking less damage from area of effect abilities. Then he stuns surrounding enemies and damages them.
- Damage
- 50 / 75 / 100 / 125 / 150 + 50% bonus AD
- Max Damage
- 100 / 150 / 200 / 250 / 300 + 100% bonus AD
- Cooldown
- 18 / 16 / 14 / 12 / 10s
- Cost
- 70 / 75 / 80 / 85 / 90 Mana
- Range
- 300
Grandmaster's MightR
Jax gains attack speed when he strikes. Every third consecutive attack deals bonus damage.
- On Hit Damage
- 140 / 170 / 200 + 70% AP
- Cooldown
- 0s
- Cost
- Passive
- Range
- 400
- Leap Strike (Q) takes points at levels 1, 4, 5, 7, 9.
- Empower (W) takes points at levels 2, 8, 10, 12, 13.
- Counter Strike (E) takes points at levels 3, 14, 15, 17, 18.
- Grandmaster's Might (R) takes points at levels 6, 11, 16.
Q max for the gap close, one early point in E so the camps do not hurt.
Why these items
Openingsall within the 475 starting gold
Hunter's Machete300gPassive: Basic Attacks deal 10 magic damage to monsters On-Hit.Butcher: Damage dealt to monsters increased by 10%.Basic item — no components.
5Health Potion35gClick to Consume: Restores 150 Health over 15 seconds. Limited to 5 at one time.Basic item — no components.Hunter's Machete — The clear start. Madred's Razors and Spirit Stone are the first back, not the opening — they cost 700g each.
Cloth Armor300gArmor15Basic item — no components.
5Health Potion35gClick to Consume: Restores 150 Health over 15 seconds. Limited to 5 at one time.Basic item — no components.Cloth Armor — When you expect to be invaded and need to survive the first rotation.
Corein buy order
1Madred's Razors700g (100g to combine)Armor25Passive: Basic Attacks have a 25% chance to deal 300 bonus magic damage to minions and monsters On-Hit.Recipe


Madred's RazorsMadred's Razors700g (100g to combine)Armor25Passive: Basic Attacks have a 25% chance to deal 300 bonus magic damage to minions and monsters On-Hit.Recipe


700gThe author's first back, beside Spirit Stone — the proc carries the next two rotations.
2Wriggle's Lantern2,000g (500g to combine)Attack Damage25Life Steal15%Armor25Passive: Basic Attacks have a 25% chance to deal 500 bonus magic damage to minions and monsters On-Hit. Transforms into Feral Flare after earning 30 large Monsters kills or Champion takedowns.Active: 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds.Recipe





Wriggle's LanternWriggle's Lantern2,000g (500g to combine)Attack Damage25Life Steal15%Armor25Passive: Basic Attacks have a 25% chance to deal 500 bonus magic damage to minions and monsters On-Hit. Transforms into Feral Flare after earning 30 large Monsters kills or Champion takedowns.Active: 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds.Recipe





2,000gClear speed and a free ward, out of the Razors.
3Spirit of the Ancient Golem2,000g (450g to combine)Health500Health Regen14 / 5sMana Regen7 / 5sCooldown Reduction10%Butcher: Damage dealt to monsters increased by 30%.Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe






Spirit of the Ancient GolemSpirit of the Ancient Golem2,000g (450g to combine)Health500Health Regen14 / 5sMana Regen7 / 5sCooldown Reduction10%Butcher: Damage dealt to monsters increased by 30%.Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe






2,000gTenacity and the health that makes the level 6 dive survivable.
4Trinity Force3,628g (3g to combine)Attack Damage30Ability Power30Attack Speed30%Critical Strike Chance10%Health250Mana200Move Speed8%Rage: Basic Attacks grant 20 Move Speed for 2 seconds On-Hit. Kills grant 60 Move Speed for 2 seconds.Spellblade of Tons of Damage: After using an ability, the next Basic Attack deals bonus physical damage equal to 200% of base Attack Damage On-Hit (2 second cooldown).Recipe









Trinity ForceTrinity Force3,628g (3g to combine)Attack Damage30Ability Power30Attack Speed30%Critical Strike Chance10%Health250Mana200Move Speed8%Rage: Basic Attacks grant 20 Move Speed for 2 seconds On-Hit. Kills grant 60 Move Speed for 2 seconds.Spellblade of Tons of Damage: After using an ability, the next Basic Attack deals bonus physical damage equal to 200% of base Attack Damage On-Hit (2 second cooldown).Recipe









3,628gThe item the whole build is for — Jax's Q into a Sheen proc is the burst.
Situationalonly when the game asks for it
Ninja Tabi1,000g (375g to combine)Armor25Ninja Footwork: Blocks 10% of the damage from Basic Attacks.Enhanced Movement: 45 Move SpeedRecipe


Ninja TabiNinja Tabi1,000g (375g to combine)Armor25Ninja Footwork: Blocks 10% of the damage from Basic Attacks.Enhanced Movement: 45 Move SpeedRecipe


1,000gAgainst an AD-heavy team, instead of Mercury's Treads.
Notes
the author's own wordsStraight jungle Jax.
Madred's RazorsPassive: Basic Attacks have a 25% chance to deal 300 bonus magic damage to minions and monsters On-Hit. and
Spirit StonePassive: Basic Attacks deal 10 magic damage to monsters On-Hit. Butcher: Damage dealt to monsters increased by 20%. out the gate,
Wriggle's LanternPassive: Basic Attacks have a 25% chance to deal 500 bonus magic damage to minions and monsters On-Hit. Transforms into Feral Flare after earning 30 large Monsters kills or Champion takedowns. Active: 180s Places an invisible Sight Ward that reveals the surrounding area for 180 seconds. for the clear, then everything points at
Trinity ForceRage: Basic Attacks grant 20 Move Speed for 2 seconds On-Hit. Kills grant 60 Move Speed for 2 seconds. Spellblade of Tons of Damage: After using an ability, the next Basic Attack deals bonus physical damage equal to 200% of base Attack Damage On-Hit (2 second cooldown)..
"Adjust masteries based on your playstyle. Good luck summoners!"
Build by Jiternav, transcribed from the League Classic Wiki archive.