Spiked Fear: A guide to jungling Rammus S3

Rammus · Jungle · by zavlogs

Spiked Fear: A guide to jungling Rammus S3Written by a player, not generated · its own page

Build

Jungle
Summoners
SmiteFlash
Start475g
Hunter's MacheteHealth Potion5
Core5,200g
Spirit Stone1Boots of Speed2Spirit of the Ancient Golem3Boots of Mobility4Thornmail5
Full build13,725g
Spirit of the Ancient GolemBoots of MobilityThornmailSpirit VisageRanduin's OmenSunfire Cape
Situational
Spectre's CowlSpirit VisageBanshee's VeilWarmog's Armor

Runes and masteries

Runes

      Rune page

      Jungle

      Statistics

        Masteries30 points0 / 21 / 9
        Offense0
        0/1
        0/4
        0/4
        0/2
        0/4
        0/4
        0/1
        0/3
        0/1
        0/1
        0/2
        0/2
        0/3
        0/1
        0/1
        0/3
        0/4
        0/1
        Defense21
        1/1
        0/3
        4/4
        2/2
        3/3
        1/3
        1/1
        2/2
        1/2
        1/1
        0/1
        0/1
        0/3
        0/3
        1/1
        3/3
        0/1
        0/1
        1/1
        Utility9
        1/1
        3/3
        0/3
        1/1
        0/1
        3/3
        0/3
        0/2
        0/4
        1/1
        0/3
        0/1
        0/2
        0/4
        0/3
        0/1
        0/1
        0/3
        0/1

        Not the author's. This is a 21 Defense / 9 Utility jungle tank page, following the author's Spirit of the Ancient Golem into Thornmail, Spirit Visage, Randuin's Omen, and Sunfire Cape. Tough Skin, Bladed Armor, Summoner's Resolve, and Runic Affinity support the jungle start, while Legendary Armor scales directly with the heavy armor and magic resist build. Inferred from the build and text they did publish.

        Skill order

        ultimate at 6, 11 and 16

        Spiked Shell

        PowerballQ
        Defensive Ball CurlW
        Puncturing TauntE
        TremorsR
        • Powerball (Q) takes points at levels 2, 14, 15, 17, 18.
        • Defensive Ball Curl (W) takes points at levels 1, 3, 5, 8, 10.
        • Puncturing Taunt (E) takes points at levels 4, 7, 9, 12, 13.
        • Tremors (R) takes points at levels 6, 11, 16.

        Why these items

        Openingsall within the 475 starting gold

        • Hunter's MacheteHealth Potion5

          Starting offThe opening as the guide publishes it.

        Corein buy order

        • 1

          Spirit Stone700g

        • 2

          Boots of Speed325g

        • 3

          Spirit of the Ancient Golem2,000g

        • 4

          Boots of Mobility1,000g

        • 5

          Thornmail2,200g

        Situationalonly when the game asks for it

        • Spectre's Cowl1,400g

        • Spirit Visage2,750g

        • Banshee's Veil2,750g

        • Warmog's Armor3,000g

        Notes

        the author's own words

        Spiked Fear: A guide to jungling Rammus S3 — rated 8.8/10 from 10 votes on MOBAFire.

        What the guide does not publish: the guide shows its rune page as an image and never names the runes.

        Build by zavlogs, written in Season 3 and transcribed from [MOBAFire's League Classic library](https://www.mobafire.com/league-of-legends/build/spiked-fear-a-guide-to-jungling-rammus-s3-289485).