Spiked Fear: A guide to jungling Rammus S3
Rammus · Jungle · by zavlogs
Build
Runes and masteries
Not the author's. This is a 21 Defense / 9 Utility jungle tank page, following the author's Spirit of the Ancient Golem into Thornmail, Spirit Visage, Randuin's Omen, and Sunfire Cape. Tough Skin, Bladed Armor, Summoner's Resolve, and Runic Affinity support the jungle start, while Legendary Armor scales directly with the heavy armor and magic resist build. Inferred from the build and text they did publish.
Skill order
ultimate at 6, 11 and 16Spiked Shell
Spiked ShellPassive
Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.
PowerballQ
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
- Damage
- 100 / 150 / 200 / 250 / 300 + 100% AP
- Cooldown
- 10s
- Cost
- 70 / 80 / 90 / 100 / 110 Mana
- Range
- 300
Defensive Ball CurlW
Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks.
- Damage
- 15 / 25 / 35 / 45 / 55 + 10% Armor
- Cooldown
- 14s
- Cost
- 40 Mana
- Range
- 300
Puncturing TauntE
Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.
- Cooldown
- 12s
- Cost
- 50 / 60 / 70 / 80 / 90 Mana
- Range
- 325
TremorsR
Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
- Damage
- 65 / 130 / 195 + 30% AP
- Cooldown
- 60s
- Cost
- 120 Mana
- Range
- All map (global)
- Powerball (Q) takes points at levels 2, 14, 15, 17, 18.
- Defensive Ball Curl (W) takes points at levels 1, 3, 5, 8, 10.
- Puncturing Taunt (E) takes points at levels 4, 7, 9, 12, 13.
- Tremors (R) takes points at levels 6, 11, 16.
Why these items
Openingsall within the 475 starting gold
Hunter's Machete300gPassive: Basic Attacks deal 10 magic damage to monsters On-Hit.Butcher: Damage dealt to monsters increased by 10%.Basic item — no components.
5Health Potion35gClick to Consume: Restores 150 Health over 15 seconds. Limited to 5 at one time.Basic item — no components.Starting off — The opening as the guide publishes it.
Corein buy order
1Spirit Stone700g (40g to combine)Health Regen14 / 5sMana Regen7 / 5sPassive: Basic Attacks deal 10 magic damage to monsters On-Hit.Butcher: Damage dealt to monsters increased by 20%.Recipe



Spirit StoneSpirit Stone700g (40g to combine)Health Regen14 / 5sMana Regen7 / 5sPassive: Basic Attacks deal 10 magic damage to monsters On-Hit.Butcher: Damage dealt to monsters increased by 20%.Recipe



700g
2Boots of Speed325gEnhanced Movement: 25 Move SpeedBasic item — no components.Boots of SpeedBoots of Speed325gEnhanced Movement: 25 Move SpeedBasic item — no components.325g
3Spirit of the Ancient Golem2,000g (450g to combine)Health500Health Regen14 / 5sMana Regen7 / 5sCooldown Reduction10%Butcher: Damage dealt to monsters increased by 30%.Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe






Spirit of the Ancient GolemSpirit of the Ancient Golem2,000g (450g to combine)Health500Health Regen14 / 5sMana Regen7 / 5sCooldown Reduction10%Butcher: Damage dealt to monsters increased by 30%.Tenacity: Reduces the duration of Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes by 35%.Recipe






2,000g
4Boots of Mobility1,000g (675g to combine)Enhanced Movement: 45 Move Speed. Increases to 105 Move Speed when out of combat for 5 seconds.Recipe

Boots of MobilityBoots of Mobility1,000g (675g to combine)Enhanced Movement: 45 Move Speed. Increases to 105 Move Speed when out of combat for 5 seconds.Recipe

1,000g
5Thornmail2,200g (1,180g to combine)Armor100Enchanted Spikes: Upon being hit by a Basic Attack, returns 30% of the incoming damage (before being reduced by defenses) to the attacker as magic damage.Recipe


ThornmailThornmail2,200g (1,180g to combine)Armor100Enchanted Spikes: Upon being hit by a Basic Attack, returns 30% of the incoming damage (before being reduced by defenses) to the attacker as magic damage.Recipe


2,200g
Situationalonly when the game asks for it
Spectre's Cowl1,400g (205g to combine)Health200Magic Resist45Shadow Mending: Grants 3 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.Recipe


Spectre's CowlSpectre's Cowl1,400g (205g to combine)Health200Magic Resist45Shadow Mending: Grants 3 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.Recipe


1,400g
Spirit Visage2,750g (500g to combine)Health400Magic Resist55Health Regen4 / 5sCooldown Reduction20%Lifeforce: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.Recipe





Spirit VisageSpirit Visage2,750g (500g to combine)Health400Magic Resist55Health Regen4 / 5sCooldown Reduction20%Lifeforce: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.Recipe





2,750g
Banshee's Veil2,750g (875g to combine)Health450Magic Resist55Intangibility: Grants a Spell Shield that blocks the next enemy ability. This Shield refreshes after no damage is taken from enemy champions for 25 seconds.Shadow Mending: Grants 9 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the Spell Shield breaks.Recipe




Banshee's VeilBanshee's Veil2,750g (875g to combine)Health450Magic Resist55Intangibility: Grants a Spell Shield that blocks the next enemy ability. This Shield refreshes after no damage is taken from enemy champions for 25 seconds.Shadow Mending: Grants 9 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the Spell Shield breaks.Recipe




2,750g
Warmog's Armor3,000g (995g to combine)Health920Health Regen10 / 5sPassive: Permanently gain 3.5 Health and 0.1 Health Regen per 5 sec. per stack. 1 stack is gained per minion or monster kill and 10 stacks are gained per Takedown. Maximum bonuses: Health and Health Regen per 5 seconds.Recipe




Warmog's ArmorWarmog's Armor3,000g (995g to combine)Health920Health Regen10 / 5sPassive: Permanently gain 3.5 Health and 0.1 Health Regen per 5 sec. per stack. 1 stack is gained per minion or monster kill and 10 stacks are gained per Takedown. Maximum bonuses: Health and Health Regen per 5 seconds.Recipe




3,000g
Notes
the author's own wordsSpiked Fear: A guide to jungling Rammus S3 — rated 8.8/10 from 10 votes on MOBAFire.
What the guide does not publish: the guide shows its rune page as an image and never names the runes.
Build by zavlogs, written in Season 3 and transcribed from [MOBAFire's League Classic library](https://www.mobafire.com/league-of-legends/build/spiked-fear-a-guide-to-jungling-rammus-s3-289485).